[k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
[k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
[k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
[k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
[k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
[k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
[k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
[k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
[k_srbind_replay_resume]= "\xa1",
[k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
[k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
[k_srbind_replay_resume]= "\xa1",
setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
float *axis = controller->axises;
float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
float *axis = controller->axises;
float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],