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[carveJwlIkooP6JGAAIwe30JlM.git]
/
input.h
diff --git
a/input.h
b/input.h
index c5ce1e44109427b29ab4d0da9243b45c508c2005..1fc945fdd3870d9badccd25f61a30f28dcdb3eef 100644
(file)
--- a/
input.h
+++ b/
input.h
@@
-28,6
+28,9
@@
enum sr_bind{
k_srbind_replay_play,
k_srbind_replay_freecam,
k_srbind_replay_resume,
k_srbind_replay_play,
k_srbind_replay_freecam,
k_srbind_replay_resume,
+ k_srbind_world_left,
+ k_srbind_world_right,
+ k_srbind_home,
k_srbind_max,
};
k_srbind_max,
};
@@
-43,6
+46,7
@@
enum sr_axis{
k_sraxis_mbrowse_h,
k_sraxis_mbrowse_v,
k_sraxis_replay_h,
k_sraxis_mbrowse_h,
k_sraxis_mbrowse_v,
k_sraxis_replay_h,
+ k_sraxis_mworld_h,
k_sraxis_max
};
k_sraxis_max
};
@@
-109,6
+113,9
@@
static const char *button_display_string( enum sr_bind button )
[k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
[k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
[k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
[k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+ [k_srbind_world_left] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+ [k_srbind_world_right] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+ [k_srbind_home] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
[k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
[k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
[k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
[k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
[k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
[k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
@@
-130,6
+137,9
@@
static const char *button_display_string( enum sr_bind button )
[k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
[k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
[k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
[k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
[k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
[k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
+ [k_srbind_world_left] = KEYBOARD_GLYPH( "\x93" ),
+ [k_srbind_world_right] = KEYBOARD_GLYPH( "\x95" ),
+ [k_srbind_home] = KEYBOARD_GLYPH( "H" ),
[k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
[k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
[k_srbind_mback] = "\xa3",
[k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
[k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
[k_srbind_mback] = "\xa3",
@@
-152,7
+162,8
@@
static const char *axis_display_string( enum sr_axis axis )
[k_sraxis_grab] = "\x90",
[k_sraxis_mbrowse_h] = "\x88",
[k_sraxis_mbrowse_v] = "\x89",
[k_sraxis_grab] = "\x90",
[k_sraxis_mbrowse_h] = "\x88",
[k_sraxis_mbrowse_v] = "\x89",
- [k_sraxis_replay_h] = "\x8f\x90"
+ [k_sraxis_replay_h] = "\x8f\x90",
+ [k_sraxis_mworld_h] = "\x93\x95"
};
const char *keyboard_table[ k_sraxis_max ] = {
};
const char *keyboard_table[ k_sraxis_max ] = {
@@
-160,6
+171,7
@@
static const char *axis_display_string( enum sr_axis axis )
[k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
[k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
[k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
[k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
[k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
[k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
+ [k_sraxis_mworld_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
};
if( vg_input.display_input_method == k_input_method_controller )
};
if( vg_input.display_input_method == k_input_method_controller )
@@
-286,6
+298,9
@@
static void skaterift_preupdate_inputs(void)
setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
+ setbtn( k_srbind_world_left, vg_getkey(SDLK_LEFT) );
+ setbtn( k_srbind_world_right, vg_getkey(SDLK_RIGHT) );
+ setbtn( k_srbind_home, vg_getkey(SDLK_h) );
setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
@@
-322,9
+337,11
@@
static void skaterift_preupdate_inputs(void)
if( vg_getkey( SDLK_LEFT ) ){
srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
if( vg_getkey( SDLK_LEFT ) ){
srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
+ srinput.axis_states[ k_sraxis_mworld_h ][0] -= 1.0f;
}
if( vg_getkey( SDLK_RIGHT ) ){
srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
}
if( vg_getkey( SDLK_RIGHT ) ){
srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
+ srinput.axis_states[ k_sraxis_mworld_h ][0] += 1.0f;
}
if( vg_input.active_controller_index >= 0 ){
}
if( vg_input.active_controller_index >= 0 ){
@@
-342,6
+359,9
@@
static void skaterift_preupdate_inputs(void)
setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
+ setbtn( k_srbind_world_left, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
+ setbtn( k_srbind_world_right,buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ]);
+ setbtn( k_srbind_home, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );