- shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
-
- struct font3d_render render = {
- .font = &gui.font,
- .variant_id = 2,
- .shader = k_font_shader_default
- };
- font3d_begin( helper->bindstr, &ortho, mmdl, &render );
- font3d_draw( &render );
+ font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+ font3d_simple_draw( 2, helper->bindstr, &ortho, mmdl );