- struct font3d_render render;
- font3d_begin( &gui.font, 2, &ortho, mmdl, &render );
-
- render.u8pch = (u8*)helper->bindstr;
+ struct font3d_render render = {
+ .font = &gui.font,
+ .variant_id = 2,
+ .shader = k_font_shader_default
+ };
+ font3d_begin( helper->bindstr, &ortho, mmdl, &render );