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angle limit constraint
[carveJwlIkooP6JGAAIwe30JlM.git]
/
gate.h
diff --git
a/gate.h
b/gate.h
index eb0f335782b0ff367c2d1685548a4263e24cf494..c3f922967cba1a015584019bc7ce67c138669e3d 100644
(file)
--- a/
gate.h
+++ b/
gate.h
@@
-1,8
+1,7
@@
#ifndef GATE_H
#define GATE_H
#ifndef GATE_H
#define GATE_H
-#define VG_3D
-#include "vg/vg.h"
+#include "common.h"
#include "model.h"
#include "render.h"
#include "shaders/gate.h"
#include "model.h"
#include "render.h"
#include "shaders/gate.h"
@@
-234,7
+233,7
@@
static int gate_intersect( teleport_gate *gate, v3f pos, v3f last )
float d = v3_dot(surface, v0);
float d = v3_dot(surface, v0);
- if(
fabsf(d)
> 0.00001f )
+ if(
d
> 0.00001f )
{
float t = v3_dot(delta, surface) / d;
if( t >= 0.0f && t <= l )
{
float t = v3_dot(delta, surface) / d;
if( t >= 0.0f && t <= l )