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scuffed input compression pt1
[carveJwlIkooP6JGAAIwe30JlM.git]
/
gameserver.h
diff --git
a/gameserver.h
b/gameserver.h
index d8e0d38c018d929938291de77d012c24664bbb0f..fa856cee1785aed63b10e9112a84d411cd58dec2 100644
(file)
--- a/
gameserver.h
+++ b/
gameserver.h
@@
-2,6
+2,7
@@
#define GAMESERVER_H
#define VG_SERVER
#define GAMESERVER_H
#define VG_SERVER
+
#include "vg/vg.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
@@
-18,6
+19,7
@@
struct {
struct gameserver_client {
int active;
struct gameserver_client {
int active;
+ u32 version;
int authenticated;
HSteamNetConnection connection;
char username[ NETWORK_USERNAME_MAX ];
int authenticated;
HSteamNetConnection connection;
char username[ NETWORK_USERNAME_MAX ];