projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Fix dumbass animator fucking uninitialized memory
[carveJwlIkooP6JGAAIwe30JlM.git]
/
gameserver.h
diff --git
a/gameserver.h
b/gameserver.h
index a1b5d6ae0b2d5a64b7c3b18a1495e1f052e7372d..3d0e71383bf9b5a8a2d0afe73e1b77ffde16d923 100644
(file)
--- a/
gameserver.h
+++ b/
gameserver.h
@@
-1,36
+1,56
@@
-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
+#pragma once
#define VG_SERVER
#define VG_SERVER
-#include "vg/vg.h"
+
+#include "vg/vg_platform.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
#include "vg/vg_steam_auth.h"
#include "network_msg.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
#include "vg/vg_steam_auth.h"
#include "network_msg.h"
-#include "
highscores
.h"
+#include "
network_common
.h"
#include <sys/socket.h>
#include <sys/socket.h>
+#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
+#define CLIENT_KNOWLEDGE_SAME_WORLD1 0x2
+#define CLIENT_KNOWLEDGE_FRIENDS 0x4 /* TODO? */
+
struct {
HSteamNetPollGroup client_group;
EServerMode auth_mode;
struct gameserver_client {
int active;
struct {
HSteamNetPollGroup client_group;
EServerMode auth_mode;
struct gameserver_client {
int active;
+ u32 version;
int authenticated;
HSteamNetConnection connection;
int authenticated;
HSteamNetConnection connection;
+ char username[ NETWORK_USERNAME_MAX ];
+
+ u8 instance;
+
+ struct gameserver_item {
+ char uid[ADDON_UID_MAX];
+ u32 hash;
+ }
+ items[k_netmsg_playeritem_max];
+
+ char region[ NETWORK_REGION_MAX ];
+ u32 region_flags;
+
+ u64 steamid;
}
}
- clients[
32
];
+ clients[
NETWORK_MAX_PLAYERS
];
+ u8 client_knowledge_mask[ (NETWORK_MAX_PLAYERS*(NETWORK_MAX_PLAYERS-1))/2 ];
u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
+ /* TODO: Consider removing this */
int monitor_fd;
int monitor_clients[ 4 ];
int monitor_fd;
int monitor_clients[ 4 ];
+
+ bool loopback_test;
}
static gameserver = {
.auth_mode = eServerModeAuthentication
};
static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
}
static gameserver = {
.auth_mode = eServerModeAuthentication
};
static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */