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[carveJwlIkooP6JGAAIwe30JlM.git]
/
gameserver.c
diff --git
a/gameserver.c
b/gameserver.c
index 20f4e323c5d1b79a9875b21f3ce92509da75d82f..d91eaafd9f4f0d2d0d0716510220b177d98e9b3f 100644
(file)
--- a/
gameserver.c
+++ b/
gameserver.c
@@
-736,7
+736,7
@@
int main( int argc, char *argv[] ){
vg_warn( "Running without user authentication.\n" );
}
vg_warn( "Running without user authentication.\n" );
}
- if( !SteamGameServer_Init( 0,
27400, 27401
,
+ if( !SteamGameServer_Init( 0,
NETWORK_PORT+1, NETWORK_PORT
,
gameserver.auth_mode, "1.0.0.0" ) ){
vg_error( "SteamGameServer_Init failed\n" );
return 0;
gameserver.auth_mode, "1.0.0.0" ) ){
vg_error( "SteamGameServer_Init failed\n" );
return 0;
@@
-763,7
+763,7
@@
int main( int argc, char *argv[] ){
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port =
27402
;
+ localAddr.m_port =
NETWORK_PORT
;
listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
hSteamNetworkingSockets, &localAddr, 0, NULL );
listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
hSteamNetworkingSockets, &localAddr, 0, NULL );