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update helpers
[carveJwlIkooP6JGAAIwe30JlM.git]
/
gameserver.c
diff --git
a/gameserver.c
b/gameserver.c
index 9116a34eb3aa240fc4e556fbb54471496bd620ab..cd1678a2d3612f73c38f8052f56f400ff9aec1c7 100644
(file)
--- a/
gameserver.c
+++ b/
gameserver.c
@@
-525,7
+525,7
@@
static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
prop->msg, NETWORK_MAX_CHAT );
vg_info( "[%d]: %s\n", client_id, prop->msg );
prop->msg, NETWORK_MAX_CHAT );
vg_info( "[%d]: %s\n", client_id, prop->msg );
- gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l,
+ gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l
+1
,
k_nSteamNetworkingSend_Reliable );
}
else {
k_nSteamNetworkingSend_Reliable );
}
else {
@@
-635,11
+635,11
@@
static void gameserver_process_user_request( db_request *db_req ){
vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
/* create response packet */
vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
/* create response packet */
- netmsg_request *res = alloca( sizeof(netmsg_request) +
512
);
+ netmsg_request *res = alloca( sizeof(netmsg_request) +
NETWORK_REQUEST_MAX
);
res->inetmsg_id = k_inetmsg_response;
res->id = req->id;
vg_msg body;
res->inetmsg_id = k_inetmsg_response;
res->id = req->id;
vg_msg body;
- vg_msg_init( &body, res->q,
512
);
+ vg_msg_init( &body, res->q,
NETWORK_REQUEST_MAX
);
const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );