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add network view for glider
[carveJwlIkooP6JGAAIwe30JlM.git]
/
gameserver.c
diff --git
a/gameserver.c
b/gameserver.c
index a93d705abc32204e2c5218f000f6545dec92c94b..5bbb8ae9685dbaace02f02bf1e1430c349c64d27 100644
(file)
--- a/
gameserver.c
+++ b/
gameserver.c
@@
-10,7
+10,6
@@
volatile sig_atomic_t sig_stop;
#include "gameserver.h"
volatile sig_atomic_t sig_stop;
#include "gameserver.h"
-#include "highscores.c"
#include "vg/vg_opt.h"
#include "network_common.h"
#include "gameserver_db.h"
#include "vg/vg_opt.h"
#include "network_common.h"
#include "gameserver_db.h"
@@
-516,7
+515,7
@@
static void gameserver_propogate_player_frame( int client_id,
basic->sound_effects = 0;
struct gameserver_client *c0 = &gameserver.clients[client_id];
basic->sound_effects = 0;
struct gameserver_client *c0 = &gameserver.clients[client_id];
- c0->instance = frame->
instance_id
;
+ c0->instance = frame->
flags & NETMSG_PLAYERFRAME_INSTANCE_ID
;
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
if( i == client_id )
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
if( i == client_id )