if( render->shader == k_font_shader_default )
shader_model_font_uOffset( offset );
else if( render->shader == k_font_shader_world )
shader_scene_font_uOffset( offset );
}
if( render->shader == k_font_shader_default )
shader_model_font_uOffset( offset );
else if( render->shader == k_font_shader_world )
shader_scene_font_uOffset( offset );
}