+static void font3d_setoffset( struct font3d_render *render, v4f offset ){
+ if( render->shader == k_font_shader_default )
+ shader_model_font_uOffset( offset );
+ else if( render->shader == k_font_shader_world )
+ shader_scene_font_uOffset( offset );
+}
+
+static void font3d_draw( struct font3d_render *render )