+ render->u8pch = NULL;
+}
+
+VG_STATIC
+float font3d_simple_draw( font3d *font, u32 variant_id, const char *text,
+ camera *cam, m4x3f transform )
+{
+ struct font3d_render render;
+ font3d_begin( font, variant_id, cam, transform, &render );
+ render.u8pch = (u8*)text;
+ font3d_draw( &render );
+ return render.offset[0];