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sparks for player and remote blinking
[carveJwlIkooP6JGAAIwe30JlM.git]
/
entity.h
diff --git
a/entity.h
b/entity.h
index 13051d4f9b0eafd5fae78377ae4e2060f49ed1f3..d96ddc997cd4b06630e3a6e9118426da0d389747 100644
(file)
--- a/
entity.h
+++ b/
entity.h
@@
-207,6
+207,9
@@
struct ent_route{
/* v104+, but always accessible */
u32 flags;
f64 best_laptime;
/* v104+, but always accessible */
u32 flags;
f64 best_laptime;
+ f32 ui_stopper, ui_residual;
+
+ ui_px ui_first_block_width, ui_residual_block_w;
};
struct ent_water{
};
struct ent_water{
@@
-514,6
+517,7
@@
struct ent_challenge{
struct ent_relay {
u32 targets[4][2];
struct ent_relay {
u32 targets[4][2];
+ u32 targets_events[4];
};
struct ent_cubemap {
};
struct ent_cubemap {