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foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git]
/
entity.h
diff --git
a/entity.h
b/entity.h
index ce148162a2ba670a0def87cb9ab488fd5dbce383..1c11f38ce3ec3544d7c82ac935df6f71c09463ca 100644
(file)
--- a/
entity.h
+++ b/
entity.h
@@
-543,7
+543,7
@@
struct ent_miniworld {
struct ent_prop {
mdl_transform transform;
struct ent_prop {
mdl_transform transform;
- u32 submesh_start, submesh_count, flags;
+ u32 submesh_start, submesh_count, flags
, pstr_alias
;
};
struct ent_region {
};
struct ent_region {