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reduced shader bind code dupe & adjust skate uprighter strenght
[carveJwlIkooP6JGAAIwe30JlM.git]
/
entity.h
diff --git
a/entity.h
b/entity.h
index 06b2c6e19e8bfd510d18d6cae6dfab7b23eabedf..103e1a20635e1f32a91f7f0a4f8cc719350fff4d 100644
(file)
--- a/
entity.h
+++ b/
entity.h
@@
-161,11
+161,11
@@
struct ent_checkpoint{
};
struct ent_route{
};
struct ent_route{
-
union{
mdl_transform transform;
u32 official_track_id;
union{
mdl_transform transform;
u32 official_track_id;
- };
+ }
+ anon;
u32 pstr_name;
u16 checkpoints_start,
u32 pstr_name;
u16 checkpoints_start,
@@
-370,7
+370,7
@@
struct ent_worldinfo{
f32 timezone;
};
f32 timezone;
};
-
VG_STATIC
ent_marker *ent_find_marker( mdl_context *mdl,
+
static
ent_marker *ent_find_marker( mdl_context *mdl,
mdl_array_ptr *arr, const char *alias )
{
for( u32 i=0; i<mdl_arrcount(arr); i++ ){
mdl_array_ptr *arr, const char *alias )
{
for( u32 i=0; i<mdl_arrcount(arr); i++ ){
@@
-494,6
+494,6
@@
struct ent_call{
};
#include "world.h"
};
#include "world.h"
-
VG_STATIC
void entity_call( world_instance *world, ent_call *call );
+
static
void entity_call( world_instance *world, ent_call *call );
#endif /* ENTITY_H */
#endif /* ENTITY_H */