+#include "entity.h"
+#include "world_entity.h"
+
+#include "ent_objective.h"
+#include "ent_skateshop.h"
+#include "ent_relay.h"
+#include "ent_challenge.h"
+#include "ent_route.h"
+#include "ent_miniworld.h"
+#include "ent_region.h"
+#include "ent_glider.h"
+#include "ent_npc.h"
+#include "world_water.h"
+
+#include <string.h>
+
+void entity_call( world_instance *world, ent_call *call )
+{
+ u32 type = mdl_entity_id_type( call->id ),
+ index = mdl_entity_id_id( call->id );
+
+ fn_entity_call_handler table[] = {
+ [k_ent_volume] = ent_volume_call,
+ [k_ent_audio] = ent_audio_call,
+ [k_ent_skateshop] = ent_skateshop_call,
+ [k_ent_objective] = ent_objective_call,
+ [k_ent_ccmd] = ent_ccmd_call,
+ [k_ent_gate] = ent_gate_call,
+ [k_ent_relay] = ent_relay_call,
+ [k_ent_challenge] = ent_challenge_call,
+ [k_ent_route] = ent_route_call,
+ [k_ent_miniworld] = ent_miniworld_call,
+ [k_ent_region] = ent_region_call,
+ [k_ent_glider] = ent_glider_call,
+ [k_ent_npc] = ent_npc_call,
+ [k_ent_water] = ent_water_call,
+ };
+
+ if( type >= vg_list_size(table) ){
+ vg_error( "call to entity type: %u is out of range\n", type );
+ return;
+ }
+
+ fn_entity_call_handler fn = table[ type ];