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foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git]
/
entity.c
diff --git
a/entity.c
b/entity.c
index 85557b1763f72d009bc2ce3327e8b9ac9e6e7e26..59e9219abcfe58a7baaab9a574b19c5b83091b16 100644
(file)
--- a/
entity.c
+++ b/
entity.c
@@
-12,6
+12,7
@@
#include "ent_route.c"
#include "ent_portal.c"
#include "ent_miniworld.c"
#include "ent_route.c"
#include "ent_portal.c"
#include "ent_miniworld.c"
+#include "ent_region.c"
typedef void (*fn_entity_call_handler)( world_instance *, ent_call *);
typedef void (*fn_entity_call_handler)( world_instance *, ent_call *);
@@
-28,7
+29,8
@@
static void entity_call( world_instance *world, ent_call *call ){
[k_ent_relay] = ent_relay_call,
[k_ent_challenge] = ent_challenge_call,
[k_ent_route] = ent_route_call,
[k_ent_relay] = ent_relay_call,
[k_ent_challenge] = ent_challenge_call,
[k_ent_route] = ent_route_call,
- [k_ent_miniworld] = ent_miniworld_call
+ [k_ent_miniworld] = ent_miniworld_call,
+ [k_ent_region] = ent_region_call
};
if( type >= vg_list_size(table) ){
};
if( type >= vg_list_size(table) ){