void skateshop_autostart_loading(void);
void skateshop_world_preupdate( world_instance *world );
void ent_skateshop_call( world_instance *world, ent_call *call );
void skateshop_autostart_loading(void);
void skateshop_world_preupdate( world_instance *world );
void ent_skateshop_call( world_instance *world, ent_call *call );