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foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git]
/
ent_skateshop.h
diff --git
a/ent_skateshop.h
b/ent_skateshop.h
index 1d0699a58b97edef1e690e5580e3633732646abf..455c61df16c2e02dc687a64121f89d547708de68 100644
(file)
--- a/
ent_skateshop.h
+++ b/
ent_skateshop.h
@@
-12,8
+12,6
@@
struct{
v3f look_target;
struct{
v3f look_target;
- ent_skateshop *ptr_ent;
- float factive;
struct shop_view_slot{
u16 cache_id;
struct shop_view_slot{
u16 cache_id;
@@
-35,10
+33,22
@@
struct{
}
render;
}
render;
- camera cam;
+ union {
+ struct gui_helper *helper_pick, *helper_toggle;
+ };
+
+ struct gui_helper *helper_browse;
+
+
+ addon_reg *reg_preview, *reg_loaded_preview;
+ GLuint tex_preview, tex_preview_err;
}
}
-static global_skateshop={.render={.reg_id=0xffffffff,.world_reg=0xffffffff}};
+static global_skateshop={
+ .render={.reg_id=0xffffffff,.world_reg=0xffffffff}
+};
-VG_STATIC void global_skateshop_exit(void);
+static void ent_skateshop_preupdate( ent_skateshop *shop, int active );
+static void skateshop_render( ent_skateshop *shop );
+static void skateshop_render_nonfocused( world_instance *world, camera *cam );
#endif /* ENT_SKATESHOP_H */
#endif /* ENT_SKATESHOP_H */