+extern global_skateshop;
+
+void skateshop_init(void);
+void ent_skateshop_preupdate( ent_focus_context *ctx );
+void skateshop_render( ent_skateshop *shop );
+void skateshop_render_nonfocused( world_instance *world, vg_camera *cam );
+void skateshop_autostart_loading(void);
+void skateshop_world_preupdate( world_instance *world );
+entity_call_result ent_skateshop_call( world_instance *world, ent_call *call );
+void skateshop_world_preview_preupdate(void);