+ font3d_simple_draw( &world_global.font, 0,
+ info->author_name, &main_camera, mmdl );
+}
+
+VG_STATIC void skateshop_render_charshop(void)
+{
+}
+
+VG_STATIC void skateshop_render_worldshop(void)
+{
+ world_instance *world = get_active_world();
+
+ m4x3f mmdl;
+ ent_skateshop *shop = global_skateshop.ptr_ent;
+ ent_marker *mark_display = mdl_arritm( &world->ent_marker,
+ mdl_entity_id_id(shop->worlds.id_display));
+ mdl_transform_m4x3( &mark_display->transform, mmdl );
+
+ /* TODO? ... */
+ v3f vol;
+ v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], vol );
+
+ v2f rect = { 1.0f, 1.0f },
+ map = { vol[0], vol[2] },
+ result;
+
+ f32 rp = rect[0] * map[1],
+ rc = rect[1] * map[0];
+
+ u32 axis, other;
+ if( rc > rp ) axis = 0;
+ else axis = 1;
+ other = axis ^ 0x1;
+
+ result[axis] = rect[axis];
+ result[other] = (rect[axis] * map[other]) / map[axis];
+
+ m4x3f mlocal, mx;
+ m4x3_identity( mlocal );
+
+ mlocal[0][0] = result[0];
+ mlocal[2][2] = result[1];
+ mlocal[1][1] = (vol[1]/vol[0]) * mlocal[0][0];
+ mlocal[3][0] = (rect[0]-result[0])*0.5f - rect[0]*0.5f; /* sea level? */
+ mlocal[3][2] = (rect[1]-result[1])*0.5f - rect[1]*0.5f;
+ m4x3_mul( mmdl, mlocal, mx );
+
+#if 1
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+ glDisable(GL_DEPTH_TEST);
+#endif
+ pointcloud_render( world, &main_camera, mx );
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+}
+
+/*
+ * World: render event
+ */
+VG_STATIC void skateshop_render(void)
+{
+ if( !global_skateshop.active ) return;
+
+ ent_skateshop *shop = global_skateshop.ptr_ent;
+
+ if( shop->type == k_skateshop_type_boardshop ){
+ skateshop_render_boardshop();
+ }
+ else if( shop->type == k_skateshop_type_charshop ){
+ skateshop_render_charshop();
+ }
+ else if( shop->type == k_skateshop_type_worldshop ){
+ skateshop_render_worldshop();
+ }
+ else{
+ vg_fatal_error( "Unknown store (%u)\n", shop->type );
+ }
+}
+
+/*
+ * Entity logic: entrance event
+ */
+VG_STATIC void ent_skateshop_call( world_instance *world, ent_call *call )
+{
+ u32 index = mdl_entity_id_id( call->id );
+ ent_skateshop *shop = mdl_arritm( &world->ent_skateshop, index );
+ vg_info( "skateshop_call\n" );
+
+ if( menu.active ) return;
+ if( skaterift.async_op != k_async_op_none ) return;
+
+ if( call->function == k_ent_function_trigger ){
+ if( localplayer.subsystem != k_player_subsystem_walk ){
+ return;
+ }
+
+ vg_info( "Entering skateshop\n" );
+
+ localplayer.immobile = 1;
+ menu.disable_open = 1;
+ global_skateshop.active = 1;
+
+ v3_zero( localplayer.rb.v );
+ v3_zero( localplayer.rb.w );
+ localplayer._walk.move_speed = 0.0f;
+ global_skateshop.ptr_ent = shop;
+
+ if( shop->type == k_skateshop_type_boardshop ){
+ skateshop_update_viewpage();
+ workshop_op_item_scan();
+ }
+ }
+}
+
+/*
+ * Entity logic: exit event
+ */
+VG_STATIC void global_skateshop_exit(void)
+{
+ vg_info( "exit skateshop\n" );
+ localplayer.immobile = 0;
+ global_skateshop.active = 0;
+ menu.disable_open = 0;
+ srinput.ignore_input_frames = 2;