}
VG_STATIC void pointcloud_clear_async(void *_, u32 __)
{
pointcloud.count = 0;
pointcloud_animate( k_pointcloud_anim_opening );
}
VG_STATIC void pointcloud_clear_async(void *_, u32 __)
{
pointcloud.count = 0;
pointcloud_animate( k_pointcloud_anim_opening );