shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
float scale = 0.2f, thickness = 0.015f, scale1 = 0.08f;
m3x3_zero( mlocal );
m3x3_setdiagonalv3( mlocal, (v3f){ scale, scale, thickness } );
shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
float scale = 0.2f, thickness = 0.015f, scale1 = 0.08f;
m3x3_zero( mlocal );
m3x3_setdiagonalv3( mlocal, (v3f){ scale, scale, thickness } );