glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+
+ skaterift.rt_textures[ k_skaterift_rt_workshop_preview ] =
+ global_skateshop.tex_preview_err;
+
+ skaterift.rt_textures[ k_skaterift_rt_server_status ] =
+ global_skateshop.tex_preview_err;
+ render_server_status_gui();
network_client.user_intent = !network_client.user_intent;
network_client.last_intent_change = vg.time_real;
skateshop_server_helper_update();
network_client.user_intent = !network_client.user_intent;
network_client.last_intent_change = vg.time_real;
skateshop_server_helper_update();