+VG_STATIC void skateshop_render_charshop(void)
+{
+}
+
+VG_STATIC void skateshop_render_worldshop(void)
+{
+ world_instance *world = world_current_instance();
+
+ ent_skateshop *shop = global_skateshop.ptr_ent;
+ ent_marker *mark_display = mdl_arritm( &world->ent_marker,
+ mdl_entity_id_id(shop->worlds.id_display)),
+ *mark_info = mdl_arritm( &world->ent_marker,
+ mdl_entity_id_id(shop->boards.id_info));
+
+ if( global_skateshop.render.world_reg != global_skateshop.selected_world_id){
+ addon_reg *reg = get_addon_from_index( k_workshop_file_type_world,
+ global_skateshop.selected_world_id );
+ vg_msg root;
+ vg_msg_init( &root, reg->metadata, reg->metadata_len );
+ vg_msg workshop = root;
+ if( vg_msg_seekframe( &workshop, "workshop", 0 ) ){
+ global_skateshop.render.world_title = vg_msg_seekkvstr( &workshop,
+ "title", 0 );
+ }
+ global_skateshop.render.world_loc = vg_msg_seekkvstr(&root,"location",0);
+ global_skateshop.render.world_reg = global_skateshop.selected_world_id;
+ }
+
+ /* Text */
+ char buftext[128], bufsubtext[128];
+ vg_str info, subtext;
+ vg_strnull( &info, buftext, 128 );
+ vg_strnull( &subtext, bufsubtext, 128 );
+
+ if( addon_count(k_workshop_file_type_world) ){
+ addon_reg *reg = get_addon_from_index( k_workshop_file_type_world,
+ global_skateshop.selected_world_id );
+
+ info.i+=highscore_intl( info.buffer+info.i,
+ global_skateshop.selected_world_id+1, 3 );
+ info.buffer[info.i++] = '/';
+ info.i+=highscore_intl( info.buffer+info.i,
+ addon_count(k_workshop_file_type_world), 3 );
+ info.buffer[info.i++] = ' ';
+ info.buffer[info.i] = '\0';
+
+ vg_strcat( &info, global_skateshop.render.world_title );
+ if( skaterift.async_op == k_async_op_world_loading ||
+ skaterift.async_op == k_async_op_world_preloading ){
+ vg_strcat( &subtext, "Loading..." );
+ }
+ else{
+ vg_strcat( &subtext, global_skateshop.render.world_loc );
+ }
+ }
+ else{
+ vg_strcat( &info, "No worlds installed" );
+ }
+
+
+ m4x3f mtext,mlocal,mtextmdl;
+ mdl_transform_m4x3( &mark_info->transform, mtext );
+
+ font3d_bind( &gui.font, &main_camera );
+ shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+
+ float scale = 0.2f, thickness = 0.015f, scale1 = 0.08f;