u32 slot_count = vg_list_size(global_skateshop.shop_view_slots);
for( u32 i=0; i<slot_count; i++ ){
struct player_board *board = &localplayer.fallback_board;
u32 slot_count = vg_list_size(global_skateshop.shop_view_slots);
for( u32 i=0; i<slot_count; i++ ){
struct player_board *board = &localplayer.fallback_board;