- u32 world_completed = 1;
- for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
- ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
- if( !challenge->status ){
- world_completed = 0;
- break;
- }
- }
-
- if( world_completed ){
- const char *understate = "Understate DIY park";
- if( mdl_pstreq( &world->meta, world->info.pstr_name,
- understate, vg_strdjb2( understate ))){
- steam_set_achievement( "CITY_COMPLETE" );
- }
- }