+ world_instance *world = world_current_instance();
+
+ if( global_miniworld.transition ){
+ }
+ else {
+ int rendering = 1;
+ if( world_static.instances[k_world_purpose_client].status
+ == k_world_status_loaded ){
+ if( button_down( k_srbind_mright ) ){
+ global_miniworld.transition = 1;
+ global_miniworld.t = 0.0f;
+ global_miniworld.cam = skaterift.cam;
+
+ mdl_transform_m4x3( &miniworld->transform, global_miniworld.mmdl );
+ world_switch_instance(1);
+ }
+ }