+VG_STATIC int ent_challenge_check_filter( ent_challenge *challenge ){
+ if( challenge->filter ){
+ struct player_skate_state *s = &localplayer._skate.state;
+ enum trick_type trick = s->trick_type;
+
+ u32 state = 0x00;
+
+ if( trick == k_trick_type_shuvit )
+ state |= k_ent_challenge_filter_trick_shuvit;
+ if( trick == k_trick_type_treflip )
+ state |= k_ent_challenge_filter_trick_treflip;
+ if( trick == k_trick_type_kickflip )
+ state |= k_ent_challenge_filter_trick_kickflip;
+
+ if( s->flip_rate < -0.0001f ) state |= k_ent_challenge_filter_flip_back;
+ if( s->flip_rate > 0.0001f ) state |= k_ent_challenge_filter_flip_front;
+
+ if( s->activity == k_skate_activity_grind_5050 ||
+ s->activity == k_skate_activity_grind_back50 ||
+ s->activity == k_skate_activity_grind_front50 )
+ state |= k_ent_challenge_filter_grind_truck_any;
+
+ if( s->activity == k_skate_activity_grind_boardslide )
+ state |= k_ent_challenge_filter_grind_board_any;
+
+ return ((challenge->filter & state) || !challenge->filter) &&
+ ((challenge->filter2 & state) || !challenge->filter2);
+ }
+ else {
+ return 1;
+ }
+}
+