- else {
- /* TODO COMPRESSION */
- v3_copy( localplayer.cam.pos, world_static.focus_cam.pos );
- v3_copy( localplayer.cam.angles, world_static.focus_cam.angles );
- world_static.focus_cam.fov = localplayer.cam.fov;
- world_static.focus_cam.nearz = localplayer.cam.nearz;
- world_static.focus_cam.farz = localplayer.cam.farz;
+
+ world_entity_focus_camera( world, challenge->camera );
+
+ if( mdl_entity_id_type( challenge->first ) == k_ent_objective ){
+ if( button_down( k_srbind_maccept ) ){
+ u32 index = mdl_entity_id_id( challenge->first );
+ world_static.challenge_target = mdl_arritm( &world->ent_objective,
+ index );
+ world_static.challenge_timer = 0.0f;
+ world_entity_exit_modal();
+ gui_helper_clear();
+
+ u32 next = challenge->first;
+ while( mdl_entity_id_type(next) == k_ent_objective ){
+ u32 index = mdl_entity_id_id( next );
+ ent_objective *objective = mdl_arritm(&world->ent_objective,index);
+ objective->flags &= ~k_ent_objective_passed;
+ next = objective->id_next;
+ v3_fill( objective->transform.s, 1.0f );
+ }
+ audio_lock();
+ audio_oneshot( &audio_challenge[5], 1.0f, 0.0f );
+ audio_unlock();
+ return;
+ }