+ /* TODO COMPRESSION */
+ v3_copy( localplayer.cam.pos, world_static.focus_cam.pos );
+ v3_copy( localplayer.cam.angles, world_static.focus_cam.angles );
+ world_static.focus_cam.fov = localplayer.cam.fov;
+ world_static.focus_cam.nearz = localplayer.cam.nearz;
+ world_static.focus_cam.farz = localplayer.cam.farz;
+ }
+
+ gui_helper_action( button_display_string( k_srbind_maccept ), "start" );
+ gui_helper_action( button_display_string( k_srbind_mback ), "exit" );
+
+ if( mdl_entity_id_type( challenge->first ) == k_ent_objective ){
+ if( button_down( k_srbind_maccept ) ){
+ u32 index = mdl_entity_id_id( challenge->first );
+ world_static.challenge_target = mdl_arritm( &world->ent_objective,
+ index );
+ world_static.challenge_timer = 0.0f;
+ world_entity_unfocus();
+
+ u32 next = challenge->first;
+ while( mdl_entity_id_type(next) == k_ent_objective ){
+ u32 index = mdl_entity_id_id( next );
+ ent_objective *objective = mdl_arritm(&world->ent_objective,index);
+ objective->flags &= ~k_ent_objective_passed;
+ next = objective->id_next;
+ v3_fill( objective->transform.s, 1.0f );
+ }
+ audio_oneshot( &audio_challenge[5], 1.0f, 0.0f );
+ return;
+ }