-}
-
-VG_STATIC int ent_challenge_check_filter( ent_challenge *challenge ){
- if( challenge->filter ){
- struct player_skate_state *s = &localplayer._skate.state;
- enum trick_type trick = s->trick_type;
-
- u32 state = 0x00;
-
- if( trick == k_trick_type_shuvit )
- state |= k_ent_challenge_filter_trick_shuvit;
- if( trick == k_trick_type_treflip )
- state |= k_ent_challenge_filter_trick_treflip;
- if( trick == k_trick_type_kickflip )
- state |= k_ent_challenge_filter_trick_kickflip;
-
- if( s->flip_rate < -0.0001f ) state |= k_ent_challenge_filter_flip_back;
- if( s->flip_rate > 0.0001f ) state |= k_ent_challenge_filter_flip_front;
-
- if( s->activity == k_skate_activity_grind_5050 ||
- s->activity == k_skate_activity_grind_back50 ||
- s->activity == k_skate_activity_grind_front50 )
- state |= k_ent_challenge_filter_grind_truck_any;
-
- if( s->activity == k_skate_activity_grind_boardslide )
- state |= k_ent_challenge_filter_grind_board_any;
-
- return ((challenge->filter & state) || !challenge->filter) &&
- ((challenge->filter2 & state) || !challenge->filter2);
+ else if( call->function == 1 ){ /* view() */
+ if( (localplayer.subsystem == k_player_subsystem_walk) &&
+ (world_static.challenge_target == NULL) ){
+ world_static.challenge_target = NULL;
+ world_entity_focus( call->id );
+ }