+#include "entity.h"
+
+void ent_camera_unpack( ent_camera *ent, vg_camera *cam )
+{
+ v3f dir = {0.0f,-1.0f,0.0f};
+ mdl_transform_vector( &ent->transform, dir, dir );
+ v3_angles( dir, cam->angles );
+ v3_copy( ent->transform.co, cam->pos );
+ cam->fov = ent->fov;
+}