projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
framebuffer change
[carveJwlIkooP6JGAAIwe30JlM.git]
/
depth_compare.h
diff --git
a/depth_compare.h
b/depth_compare.h
index 8b64586bdd5e3d5efe931fd9cd22501daf9fcc8a..28e949669760bfbf39738a015df0fc455e2b33e6 100644
(file)
--- a/
depth_compare.h
+++ b/
depth_compare.h
@@
-1,24
+1,23
@@
-#ifndef DEPTH_COMPARE_H
-#define DEPTH_COMPARE_H
-
+#pragma once
#include "vg/vg_m.h"
#include "vg/vg_m.h"
+#include "vg/vg_framebuffer.h"
+#include "skaterift.h"
#include "render.h"
#include "render.h"
-static void depth_compare_bind(
+static
inline
void depth_compare_bind(
void (*uTexSceneDepth)(int),
void (*uInverseRatioDepth)(v3f),
void (*uInverseRatioMain)(v3f),
void (*uTexSceneDepth)(int),
void (*uInverseRatioDepth)(v3f),
void (*uInverseRatioMain)(v3f),
- camera *cam ){
+ vg_camera *cam )
+{
uTexSceneDepth( 5 );
uTexSceneDepth( 5 );
-
render_fb
_bind_texture( gpipeline.fb_main, 2, 5 );
+
vg_framebuffer
_bind_texture( gpipeline.fb_main, 2, 5 );
v3f inverse;
v3f inverse;
-
render_fb
_inverse_ratio( gpipeline.fb_main, inverse );
+
vg_framebuffer
_inverse_ratio( gpipeline.fb_main, inverse );
inverse[2] = skaterift.cam.farz-skaterift.cam.nearz;
uInverseRatioDepth( inverse );
inverse[2] = skaterift.cam.farz-skaterift.cam.nearz;
uInverseRatioDepth( inverse );
-
render_fb
_inverse_ratio( NULL, inverse );
+
vg_framebuffer
_inverse_ratio( NULL, inverse );
inverse[2] = cam->farz-cam->nearz;
uInverseRatioMain( inverse );
}
inverse[2] = cam->farz-cam->nearz;
uInverseRatioMain( inverse );
}
-
-#endif /* DEPTH_COMPARE_H */