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[carveJwlIkooP6JGAAIwe30JlM.git]
/
depth_compare.h
diff --git
a/depth_compare.h
b/depth_compare.h
index 592381bd3ad29c7f7c189487571f56f90744ea8f..28e949669760bfbf39738a015df0fc455e2b33e6 100644
(file)
--- a/
depth_compare.h
+++ b/
depth_compare.h
@@
-1,5
+1,6
@@
#pragma once
#include "vg/vg_m.h"
#pragma once
#include "vg/vg_m.h"
+#include "vg/vg_framebuffer.h"
#include "skaterift.h"
#include "render.h"
#include "skaterift.h"
#include "render.h"
@@
-10,13
+11,13
@@
static inline void depth_compare_bind(
vg_camera *cam )
{
uTexSceneDepth( 5 );
vg_camera *cam )
{
uTexSceneDepth( 5 );
-
render_fb
_bind_texture( gpipeline.fb_main, 2, 5 );
+
vg_framebuffer
_bind_texture( gpipeline.fb_main, 2, 5 );
v3f inverse;
v3f inverse;
-
render_fb
_inverse_ratio( gpipeline.fb_main, inverse );
+
vg_framebuffer
_inverse_ratio( gpipeline.fb_main, inverse );
inverse[2] = skaterift.cam.farz-skaterift.cam.nearz;
uInverseRatioDepth( inverse );
inverse[2] = skaterift.cam.farz-skaterift.cam.nearz;
uInverseRatioDepth( inverse );
-
render_fb
_inverse_ratio( NULL, inverse );
+
vg_framebuffer
_inverse_ratio( NULL, inverse );
inverse[2] = cam->farz-cam->nearz;
uInverseRatioMain( inverse );
}
inverse[2] = cam->farz-cam->nearz;
uInverseRatioMain( inverse );
}