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a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git]
/
depth_compare.h
diff --git
a/depth_compare.h
b/depth_compare.h
index 592381bd3ad29c7f7c189487571f56f90744ea8f..1db5665a7bd15992a9562c97fff8d86d97b2e5b2 100644
(file)
--- a/
depth_compare.h
+++ b/
depth_compare.h
@@
-1,5
+1,6
@@
#pragma once
#include "vg/vg_m.h"
#pragma once
#include "vg/vg_m.h"
+#include "vg/vg_framebuffer.h"
#include "skaterift.h"
#include "render.h"
#include "skaterift.h"
#include "render.h"
@@
-10,13
+11,13
@@
static inline void depth_compare_bind(
vg_camera *cam )
{
uTexSceneDepth( 5 );
vg_camera *cam )
{
uTexSceneDepth( 5 );
-
render_fb_bind_texture( gpipeline
.fb_main, 2, 5 );
+
vg_framebuffer_bind_texture( g_render
.fb_main, 2, 5 );
v3f inverse;
v3f inverse;
-
render_fb_inverse_ratio( gpipeline
.fb_main, inverse );
- inverse[2] =
skaterift.cam.farz-skaterift
.cam.nearz;
+
vg_framebuffer_inverse_ratio( g_render
.fb_main, inverse );
+ inverse[2] =
g_render.cam.farz-g_render
.cam.nearz;
uInverseRatioDepth( inverse );
uInverseRatioDepth( inverse );
-
render_fb
_inverse_ratio( NULL, inverse );
+
vg_framebuffer
_inverse_ratio( NULL, inverse );
inverse[2] = cam->farz-cam->nearz;
uInverseRatioMain( inverse );
}
inverse[2] = cam->farz-cam->nearz;
uInverseRatioMain( inverse );
}