VG_STATIC int cl_blur = 1,
cl_playermdl_id = 0;
VG_STATIC void g_conf_init(void)
{
VG_STATIC int cl_blur = 1,
cl_playermdl_id = 0;
VG_STATIC void g_conf_init(void)
{
.name = "cl_blur_strength",
.data = &cl_blur_strength,
.name = "cl_blur_strength",
.data = &cl_blur_strength,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
});
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
});
.name = "cl_playermdl_id",
.data = &cl_playermdl_id,
.name = "cl_playermdl_id",
.data = &cl_playermdl_id,
.opt_i32 = { .min=0, .max=2, .clamp=1 },
.persistent = 1
});
.opt_i32 = { .min=0, .max=2, .clamp=1 },
.persistent = 1
});