+
+ vg_console_reg_var( "blur_effect", &cl_blur,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "invert_y", &cl_invert_y,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );