-#define VG_TIMESTEP_FIXED (1.0/60.0)
-#define VG_3D
-#define VG_FRAMEBUFFER_RESIZE 1
-#include "vg/vg.h"
-#include "anyascii/anyascii.h"
-
-#define RESET_MAX_TIME 45.0
-
-typedef struct ray_hit ray_hit;
-struct ray_hit
-{
- float dist;
- u32 *tri;
- v3f pos, normal;
-};
-
-VG_STATIC int network_scores_updated = 0;
-
-VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
-{
- for( u32 k=2; k<4; k++ )
- {
- if( !(char0 & (0x80 >> k)) )
- return k;
- }
-
- return 0;
-}
-
-VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
-{
- u8 *ustr = (u8 *)str;
- u32 utf32_code = 0x00000000;
- u32 i=0, j=0, utf32_byte_ct=0;
-
- for(;i < length-1;)
- {
- if( ustr[i] == 0x00 )
- break;
-
- if( ustr[i] & 0x80 )
- {
- if( utf32_byte_ct )
- {
- utf32_byte_ct --;
- utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
-
- if( !utf32_byte_ct )
- {
- const char *match;
- size_t chars = anyascii( utf32_code, &match );
-
- for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ )
- {
- buf[ j++ ] = (u8)match[k];
- }
- }
- }
- else
- {
- utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
- utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
- utf32_code <<= utf32_byte_ct*6;
- }
- }
- else
- {
- utf32_byte_ct = 0x00;
- buf[j ++] = str[i];
- }
-
- i++;
- }
-
- buf[j] = 0x00;
-}
-