{
SHADER_USE(shader_player);
glUniformMatrix4fv( SHADER_UNIFORM( shader_player, "uPv" ),
1, GL_FALSE, (float *)vg_pv );
glUniform1i( SHADER_UNIFORM( shader_player, "uTexMain" ), 0 );
{
SHADER_USE(shader_player);
glUniformMatrix4fv( SHADER_UNIFORM( shader_player, "uPv" ),
1, GL_FALSE, (float *)vg_pv );
glUniform1i( SHADER_UNIFORM( shader_player, "uTexMain" ), 0 );