- * VG_STATIC int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit )
- * VG_STATIC int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len )
+ * static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit )
+ * static int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len )