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scraped a small amount of crap
[carveJwlIkooP6JGAAIwe30JlM.git]
/
build.c
diff --git
a/build.c
b/build.c
index 5f050df75c92181d50ca5933a268bb6e92a7774c..f791927809d36e7a26e2fae30e79686f3739db20 100644
(file)
--- a/
build.c
+++ b/
build.c
@@
-123,11
+123,13
@@
void build_shaders(void)
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
_S( "scene_route", "scene.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
_S( "scene_route", "scene.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
+ _S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_water", "scene.vs", "scene_water.fs" );
+ _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
+ _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
/* Models */
_S( "model_sky", "model.vs", "model_sky.fs" );
/* Models */
_S( "model_sky", "model.vs", "model_sky.fs" );
- _S( "model_water", "model.vs", "model_water.fs" );
- _S( "model_water_fast", "model.vs", "model_water_fast.fs" );
_S( "model_menu", "model.vs", "model_menu.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
_S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
_S( "model_menu", "model.vs", "model_menu.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
_S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
@@
-137,9
+139,4
@@
void build_shaders(void)
_S( "blitblur", "blit.vs", "blitblur.fs" );
_S( "blitcolour","blit.vs", "colour.fs" );
_S( "routeui", "routeui.vs", "routeui.fs" );
_S( "blitblur", "blit.vs", "blitblur.fs" );
_S( "blitcolour","blit.vs", "colour.fs" );
_S( "routeui", "routeui.vs", "routeui.fs" );
-
-#if 0
- // 3D Standard
- _S( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
-#endif
}
}