+ vg_info( "Building game metadata\n" );
+ write_generic_addon_inf( k_addon_type_board,
+ "Longboard", "board.mdl",
+ "boards_src/skaterift_long/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Fractal", "board.mdl",
+ "boards_src/skaterift_fract/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Striped", "board.mdl",
+ "boards_src/skaterift_striped/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Licco", "board.mdl",
+ "boards_src/skaterift_licco/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Hypno", "board.mdl",
+ "boards_src/skaterift_spiral/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Shark", "board.mdl",
+ "boards_src/skaterift_shark/addon.inf");
+
+ write_generic_addon_inf( k_addon_type_player,
+ "De'folde", "ch_new.mdl",
+ "playermodels_src/skaterift_new/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Jordan", "ch_jordan.mdl",
+ "playermodels_src/skaterift_jordan/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Outlaw", "ch_outlaw.mdl",
+ "playermodels_src/skaterift_outlaw/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Chip", "ch_chip.mdl",
+ "playermodels_src/skaterift_chip/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Aaron", "ch_aaron.mdl",
+ "playermodels_src/skaterift_aaron/addon.inf" );
+}
+
+#define _S( NAME, VS, FS ) \
+ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+
+void build_shaders(void){
+ vg_info( "Compiling shader headers\n" );
+ vg_shader_set_include_dir( "shaders" );
+
+ /* Scene */
+ _S( "scene_standard", "scene.vs", "scene_standard.fs" );
+ _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
+ _S( "scene_override", "scene_override.vs", "scene_override.fs" );
+ _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
+ _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
+ _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
+ _S( "scene_route", "scene_override.vs", "scene_route.fs" );
+ _S( "scene_depth", "scene.vs", "scene_depth.fs" );
+ _S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
+ _S( "scene_water", "scene.vs", "scene_water.fs" );
+ _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
+ _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
+ _S( "scene_font", "model_font.vs","scene_font.fs" );
+
+ /* Models */
+ _S( "model_sky", "model.vs", "model_sky.fs" );
+ _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
+ _S( "model_menu", "model.vs", "model_menu.fs" );
+ _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
+ _S( "model_gate", "model.vs", "model_gate_lq.fs" );
+ _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
+ _S( "model_font", "model_font.vs", "model_font.fs" );
+
+ _S( "particle", "particle.vs", "particle.fs" );
+ _S( "trail", "trail.vs", "trail.fs" );