+
+ vg_build_shader_impl( "shaders/impl.c" );
+}
+
+void build_game_content( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "Content files", k_obj_type_none );
+
+ vg_symlink( proj, "textures_src", "textures" );
+ vg_symlink( proj, "models_src", "models" );
+ vg_symlink( proj, "boards_src", "boards" );
+ vg_symlink( proj, "maps_src", "maps" );
+ vg_symlink( proj, "sound_src", "sound" );
+ vg_symlink( proj, "playermodels_src", "playermodels" );
+ vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+ vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer );
+}
+
+void build_game_bin( struct vg_project *proj )
+{
+ static int meta = 0;
+ if( !meta ){
+ meta = 1;
+ build_shaders();
+ build_game_metadata();
+ vg_low( "\n\n" );
+ }
+
+ vg_project_new_target( proj, "skaterift", k_obj_type_exe );
+ vg_add_engine( proj, &(struct vg_engine_config )
+ {
+ .fixed_update_hz = 60,
+ .legacy_support_vg_msg1 = 1,
+ .log_source_info = 1,
+ .steam_api = 1,
+ .use_3d = 1,
+ .custom_game_settings = 0,
+ .custom_shaders = 1
+ });
+
+ vg_add_source( proj, "skaterift.c " );
+ vg_add_controller_database( proj );
+ vg_compile_project( proj );
+}
+
+void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+{
+ struct vg_env sqlite_env = *env;
+ sqlite_env.optimization = 3; /* force optimization always */
+ sqlite_env.debug_asan = 0;
+
+ vg_project_init( out_proj, env, "sqlite3" );
+ vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
+
+ vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
+ vg_link( out_proj, "-ldl " );
+ vg_compile_project( out_proj );
+}
+
+void compile_server( struct vg_project *proj )
+{
+ struct vg_project sqlite_project;
+ build_sqlite_for_env( proj->env, &sqlite_project );
+
+ vg_project_new_target( proj, "server", k_obj_type_exe );
+ vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+ vg_add_source( proj, sqlite_project.compiled_objects.buffer );
+ vg_include_dir( proj, "-I./dep " );
+ vg_library_dir( proj, "-L./vg/dep/steam " );
+ vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+ vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+ vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+ vg_compile_project( proj );
+}
+
+void compile_tools( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "skaterift", k_obj_type_shared );
+ vg_add_source( proj, "skaterift_lib.c " );
+ vg_compile_project( proj );
+}
+
+/*
+ * Scripts
+ * -------------------------------------------------------------------------- */
+
+void s_compile_tools(void)
+{
+ vg_info( "running script: s_compile_tools(void)\n" );
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_linux;
+
+ struct vg_project windows_proj, linux_proj;
+ vg_project_init( &linux_proj, &env, "skaterift-tools" );
+ compile_tools( &linux_proj );
+
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift-tools" );
+ compile_tools( &windows_proj );
+
+ vg_syscall("cp %s skaterift_blender/", linux_proj.compiled_objects.buffer );
+ vg_syscall("cp %s skaterift_blender/", windows_proj.compiled_objects.buffer);
+ vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
+ "-x skaterift_blender/__pycache__/\\*");
+}
+
+void s_release_all(void)
+{
+ vg_info( "running script: s_release_all(void)\n" );
+
+ struct vg_project content_proj, windows_proj, linux_proj;
+
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_anyplatform;
+ vg_project_init( &content_proj, &env, "skaterift" );
+ build_game_content( &content_proj );
+
+ /* binaries for windows */
+ env = vg_release_env;
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift" );
+ build_game_bin( &windows_proj );
+
+ /* binaries for linux */
+ env = vg_release_env;
+ env.platform = k_platform_linux;
+ vg_project_init( &linux_proj, &env, "skaterift" );
+ build_game_bin( &linux_proj );
+
+ /* package them up for storage */
+ vg_tarball_project( &content_proj );
+ vg_tarball_project( &linux_proj );
+ vg_tarball_project( &windows_proj );
+
+ /* extreme DRM solutions */
+ FILE *fp = fopen( "dist/bin/DRM", "w" );
+ fputs( "blibby!", fp );
+ fclose( fp );
+}
+
+void s_testing_build(void)
+{
+ vg_info( "running script: s_testing_build(void)\n" );
+
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
+
+ build_game_bin( &test_proj );
+ build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
+}
+
+void s_testing_server(void)
+{
+ vg_info( "running script: s_testing_server(void)\n" );
+
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
+ compile_server( &test_proj );
+}
+
+int main( int argc, char *argv[] )
+{
+ char *arg;
+ while( vg_argp( argc, argv ) ){
+ if( vg_long_opt( "release-all" ) )
+ s_release_all();
+
+ if( vg_long_opt( "testing-build" ) )
+ s_testing_build();
+
+ if( vg_long_opt( "testing-server" ) )
+ s_testing_server();
+
+ if( vg_long_opt( "tools" ) )
+ s_compile_tools();
+
+ if( vg_opt('r') )
+ vg_test_env.optimization = 3;
+ }
+
+ vg_success( "All scripts completed\n" );