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actually render trails
[carveJwlIkooP6JGAAIwe30JlM.git]
/
build.c
diff --git
a/build.c
b/build.c
index 5958fa3a9d5e94a1c0923d072b38f8e05a5afec7..cb7a71a26324e40ef1c48388ad34d5e5c71e79b7 100644
(file)
--- a/
build.c
+++ b/
build.c
@@
-267,9
+267,8
@@
void build_shaders(void){
_S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
_S( "model_font", "model_font.vs", "model_font.fs" );
_S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
_S( "model_font", "model_font.vs", "model_font.fs" );
- /* Pointcloud */
- //_S( "point_map", "cloud.vs", "cloud.fs" );
_S( "particle", "particle.vs", "particle.fs" );
_S( "particle", "particle.vs", "particle.fs" );
+ _S( "trail", "trail.vs", "trail.fs" );
/* 2D */
_S( "blit", "blit.vs", "blit.fs" );
/* 2D */
_S( "blit", "blit.vs", "blit.fs" );