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needs a lot of cleaning but lights are OK
[carveJwlIkooP6JGAAIwe30JlM.git]
/
blender_export.py
diff --git
a/blender_export.py
b/blender_export.py
index ccad7bfcb04d001d45f56c083d8dc2f8b8d6262e..b60b2e02fc8cf14550c3f2ace276c11545c48bec 100644
(file)
--- a/
blender_export.py
+++ b/
blender_export.py
@@
-807,22
+807,36
@@
class classtype_audio(Structure):
# Classtype 200
#
# Classtype 200
#
-# Purpose:
point
light
+# Purpose:
world
light
#
#
-class classtype_
point_light(Structure
):
+class classtype_
world_light( Structure
):
#{
_pack_ = 1
#{
_pack_ = 1
- _fields_ = [("colour",c_float*4)]
+ _fields_ = [("type",c_uint32),
+ ("colour",c_float*4),
+ ("angle",c_float)]
def encode_obj(_, node, node_def):
#{
node.classtype = 200
def encode_obj(_, node, node_def):
#{
node.classtype = 200
- data = node_def['obj'].data
+ obj = node_def['obj']
+ data = obj.data
_.colour[0] = data.color[0]
_.colour[1] = data.color[1]
_.colour[2] = data.color[2]
_.colour[3] = data.energy
_.colour[0] = data.color[0]
_.colour[1] = data.color[1]
_.colour[2] = data.color[2]
_.colour[3] = data.energy
+
+ if obj.data.type == 'POINT':
+ #{
+ _.type = 0
+ _.angle = 0.0
+ #}
+ elif obj.data.type == 'SPOT':
+ #{
+ _.type = 1
+ _.angle = math.cos(data.spot_size*0.5)
+ #}
#}
@staticmethod
#}
@staticmethod
@@
-1907,8
+1921,7
@@
def encoder_process_definition( node_def ):
obj_classtype = 'classtype_skeleton'
elif obj_type == 'LIGHT':
#{
obj_classtype = 'classtype_skeleton'
elif obj_type == 'LIGHT':
#{
- if obj.data.type == 'POINT':
- obj_classtype = 'classtype_point_light'
+ obj_classtype = 'classtype_world_light'
#}
else:
#{
#}
else:
#{