+
+ sr_compile.armature_data.extend(bytearray(node))
+#}
+
+def sr_ent_push( struct ):
+#{
+ clase = type(struct).__name__
+
+ if clase not in sr_compile.entity_data:#{
+ sr_compile.entity_data[ clase ] = bytearray()
+ sr_compile.entity_info[ clase ] = { 'size': sizeof(struct) }
+ #}
+
+ index = len(sr_compile.entity_data[ clase ])//sizeof(struct)
+ sr_compile.entity_data[ clase ].extend( bytearray(struct) )
+ return index
+#}
+
+def sr_array_title( arr, name, count, size, offset ):
+#{
+ for i in range(len(name)):#{
+ arr.name[i] = ord(name[i])
+ #}
+ arr.file_offset = offset
+ arr.item_count = count
+ arr.item_size = size
+#}
+
+def hash_djb2(s):
+#{
+ picadillo = 5381
+ for x in s:#{
+ picadillo = (((picadillo << 5) + picadillo) + ord(x)) & 0xFFFFFFFF
+ #}
+ return picadillo
+#}
+
+def sr_compile( collection ):
+#{
+ print( F"[SR] compiler begin ({collection.name}.mdl)" )
+
+ #settings
+ sr_compile.pack_textures = collection.SR_data.pack_textures
+ sr_compile.pack_animations = collection.SR_data.animations
+
+ # caches
+ sr_compile.string_cache = {}
+ sr_compile.mesh_cache = {}
+ sr_compile.material_cache = {}
+ sr_compile.texture_cache = {}
+
+ # compiled data
+ sr_compile.mesh_data = bytearray()
+ sr_compile.submesh_data = bytearray()
+ sr_compile.vertex_data = bytearray()
+ sr_compile.indice_data = bytearray()
+ sr_compile.bone_data = bytearray()
+ sr_compile.material_data = bytearray()
+ sr_compile.armature_data = bytearray()
+ sr_compile.anim_data = bytearray()
+ sr_compile.keyframe_data = bytearray()
+ sr_compile.texture_data = bytearray()
+
+ # just bytes not structures
+ sr_compile.string_data = bytearray()
+ sr_compile.pack_data = bytearray()
+
+ # variable
+ sr_compile.entity_data = {}
+ sr_compile.entity_info = {}
+
+ print( F"[SR] assign entity ID's" )
+ sr_compile.entities = {}
+ sr_compile.entity_ids = {}
+
+ # begin
+ # -------------------------------------------------------
+
+ sr_compile_string( "null" )
+
+ mesh_count = 0
+ for obj in collection.all_objects: #{
+ if obj.type == 'MESH':#{
+ mesh_count += 1
+ #}
+
+ ent_type = obj_ent_type( obj )
+ if ent_type == 'none': continue
+
+ if ent_type not in sr_compile.entities: sr_compile.entities[ent_type] = []
+ sr_compile.entity_ids[obj.name] = len( sr_compile.entities[ent_type] )
+ sr_compile.entities[ent_type] += [obj]
+ #}
+
+ print( F"[SR] Compiling geometry" )
+ i=0
+ for obj in collection.all_objects:#{
+ if obj.type == 'MESH':#{
+ i+=1
+
+ ent_type = obj_ent_type( obj )
+
+ # entity ignore mesh list
+ #
+ if ent_type == 'ent_traffic': continue
+ if ent_type == 'ent_prop': continue
+ if ent_type == 'ent_font': continue
+ if ent_type == 'ent_font_variant': continue
+ if ent_type == 'ent_menuitem': continue
+ if ent_type == 'ent_objective': continue
+ if ent_type == 'ent_region': continue
+
+ #TODO: This is messy.
+ if ent_type == 'ent_gate':#{
+ obj_data = obj.SR_data.ent_gate[0]
+ if obj_data.custom: continue
+ #}
+ #--------------------------
+
+ print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' )
+ sr_compile_mesh( obj )
+ #}
+ #}
+
+ audio_clip_count = 0
+ entity_file_ref_count = 0
+
+ for ent_type, arr in sr_compile.entities.items():#{
+ print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
+
+ for i in range(len(arr)):#{
+ obj = arr[i]
+
+ print( F"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end='\r' )
+
+ if ent_type == 'mdl_armature': sr_compile_armature(obj)
+ elif ent_type == 'ent_light': #{
+ light = ent_light()
+ compile_obj_transform( obj, light.transform )
+ light.daytime = obj.data.SR_data.daytime
+ if obj.data.type == 'POINT':#{
+ light.type = 0
+ #}
+ elif obj.data.type == 'SPOT':#{
+ light.type = 1
+ light.angle = obj.data.spot_size*0.5
+ #}
+ light.range = obj.data.cutoff_distance
+ light.colour[0] = obj.data.color[0]
+ light.colour[1] = obj.data.color[1]
+ light.colour[2] = obj.data.color[2]
+ light.colour[3] = obj.data.energy
+ sr_ent_push( light )
+ #}
+ elif ent_type == 'ent_camera': #{
+ cam = ent_camera()
+ compile_obj_transform( obj, cam.transform )
+ cam.fov = obj.data.angle * 45.0
+ sr_ent_push(cam)
+ #}
+ elif ent_type == 'ent_gate': #{
+ gate = ent_gate()
+ obj_data = obj.SR_data.ent_gate[0]
+ mesh_data = obj.data.SR_data.ent_gate[0]
+
+ flags = 0x0000
+
+ if obj_data.tipo == 'default':#{
+ if obj_data.target:#{
+ gate.target = sr_compile.entity_ids[obj_data.target.name]
+ flags |= 0x0001
+ #}
+ #}
+ elif obj_data.tipo == 'nonlocal':#{
+ gate.target = 0
+ gate.key = sr_compile_string(obj_data.key)
+ flags |= 0x0002
+ #}
+
+ if obj_data.flip: flags |= 0x0004
+ if obj_data.custom:#{
+ flags |= 0x0008
+ gate.submesh_start, gate.submesh_count, _ = \
+ sr_compile_mesh_internal( obj )
+ #}
+ if obj_data.locked: flags |= 0x0010
+ gate.flags = flags
+
+ gate.dimensions[0] = mesh_data.dimensions[0]
+ gate.dimensions[1] = mesh_data.dimensions[1]
+ gate.dimensions[2] = mesh_data.dimensions[2]
+
+ q = [obj.matrix_local.to_quaternion(), (0,0,0,1)]
+ co = [obj.matrix_world @ Vector((0,0,0)), (0,0,0)]
+
+ if obj_data.target:#{
+ q[1] = obj_data.target.matrix_local.to_quaternion()
+ co[1]= obj_data.target.matrix_world @ Vector((0,0,0))
+ #}
+
+ # Setup transform
+ #
+ for x in range(2):#{
+ gate.co[x][0] = co[x][0]
+ gate.co[x][1] = co[x][2]
+ gate.co[x][2] = -co[x][1]
+ gate.q[x][0] = q[x][1]
+ gate.q[x][1] = q[x][3]
+ gate.q[x][2] = -q[x][2]
+ gate.q[x][3] = q[x][0]
+ #}
+
+ sr_ent_push( gate )
+ #}
+ elif ent_type == 'ent_spawn': #{
+ spawn = ent_spawn()
+ compile_obj_transform( obj, spawn.transform )
+ obj_data = obj.SR_data.ent_spawn[0]
+ spawn.pstr_name = sr_compile_string( obj_data.alias )
+ sr_ent_push( spawn )
+ #}
+ elif ent_type == 'ent_water':#{
+ water = ent_water()
+ compile_obj_transform( obj, water.transform )
+ water.max_dist = 0.0
+ sr_ent_push( water )
+ #}
+ elif ent_type == 'ent_audio':#{
+ obj_data = obj.SR_data.ent_audio[0]
+ audio = ent_audio()
+ compile_obj_transform( obj, audio.transform )
+ audio.clip_start = audio_clip_count
+ audio.clip_count = len(obj_data.files)
+ audio_clip_count += audio.clip_count
+ audio.max_channels = obj_data.max_channels
+ audio.volume = obj_data.volume
+
+ # TODO flags:
+ # - allow/disable doppler
+ # - channel group tags with random colours
+ # - transition properties
+
+ if obj_data.flag_loop: audio.flags |= 0x1
+ if obj_data.flag_nodoppler: audio.flags |= 0x2
+ if obj_data.flag_3d: audio.flags |= 0x4
+ if obj_data.flag_auto: audio.flags |= 0x8
+ if obj_data.formato == '0': audio.flags |= 0x000
+ elif obj_data.formato == '1': audio.flags |= 0x400
+ elif obj_data.formato == '2': audio.flags |= 0x1000
+
+ audio.channel_behaviour = int(obj_data.channel_behaviour)
+ if audio.channel_behaviour >= 1:#{
+ audio.group = obj_data.group
+ #}
+ if audio.channel_behaviour == 2:#{
+ audio.crossfade = obj_data.transition_duration
+ #}
+ audio.probability_curve = int(obj_data.probability_curve)
+
+ for ci in range(audio.clip_count):#{
+ entry = obj_data.files[ci]
+ clip = ent_audio_clip()
+ clip.probability = entry.probability
+ if obj_data.formato == '2':#{
+ sr_pack_file( clip._anon.file, '', vg_str_bin(entry.path) )
+ #}
+ else:#{
+ clip._anon.file.path = sr_compile_string( entry.path )
+ clip._anon.file.pack_offset = 0
+ clip._anon.file.pack_size = 0
+ #}
+ sr_ent_push( clip )
+ #}
+ sr_ent_push( audio )
+ #}
+ elif ent_type == 'ent_volume':#{
+ obj_data = obj.SR_data.ent_volume[0]
+ volume = ent_volume()
+ volume.type = int(obj_data.subtype)
+ compile_obj_transform( obj, volume.transform )
+
+ if obj_data.target:#{
+ volume.target = sr_entity_id( obj_data.target )
+ volume._anon.trigger.event = obj_data.target_event
+ volume._anon.trigger.event_leave = obj_data.target_event_leave
+ #}
+
+ sr_ent_push(volume)
+ #}
+ elif ent_type == 'ent_marker':#{
+ marker = ent_marker()
+ marker.name = sr_compile_string( obj.SR_data.ent_marker[0].alias )
+ compile_obj_transform( obj, marker.transform )
+ sr_ent_push(marker)
+ #}
+ elif ent_type == 'ent_skateshop':#{
+ skateshop = ent_skateshop()
+ obj_data = obj.SR_data.ent_skateshop[0]
+ skateshop.type = int(obj_data.tipo)
+ if skateshop.type == 0:#{
+ boardshop = skateshop._anonymous_union.boards
+ boardshop.id_display = sr_entity_id( obj_data.mark_display )
+ boardshop.id_info = sr_entity_id( obj_data.mark_info )
+ boardshop.id_rack = sr_entity_id( obj_data.mark_rack )
+ #}
+ elif skateshop.type == 1:#{
+ charshop = skateshop._anonymous_union.character
+ charshop.id_display = sr_entity_id( obj_data.mark_display )
+ charshop.id_info = sr_entity_id( obj_data.mark_info )
+ #}
+ elif skateshop.type == 2:#{
+ worldshop = skateshop._anonymous_union.worlds
+ worldshop.id_display = sr_entity_id( obj_data.mark_display )
+ worldshop.id_info = sr_entity_id( obj_data.mark_info )
+ #}
+ elif skateshop.type == 3:#{
+ server = skateshop._anonymous_union.server
+ server.id_lever = sr_entity_id( obj_data.mark_display )
+ #}
+ skateshop.id_camera = sr_entity_id( obj_data.cam )
+ compile_obj_transform( obj, skateshop.transform )
+ sr_ent_push(skateshop)
+ #}
+ elif ent_type == 'ent_swspreview':#{
+ workshop_preview = ent_swspreview()
+ obj_data = obj.SR_data.ent_swspreview[0]
+ workshop_preview.id_display = sr_entity_id( obj_data.mark_display )
+ workshop_preview.id_display1 = sr_entity_id( obj_data.mark_display1)
+ workshop_preview.id_camera = sr_entity_id( obj_data.cam )
+ sr_ent_push( workshop_preview )
+ #}
+ elif ent_type == 'ent_worldinfo':#{
+ worldinfo = ent_worldinfo()
+ obj_data = obj.SR_data.ent_worldinfo[0]
+ worldinfo.pstr_name = sr_compile_string( obj_data.name )
+ worldinfo.pstr_author = sr_compile_string( obj_data.author )
+ worldinfo.pstr_desc = sr_compile_string( obj_data.desc )
+
+ flags = 0x00
+
+ if obj_data.fix_time:#{
+ worldinfo.timezone = obj_data.fixed_time
+ flags |= 0x1
+ #}
+ else:
+ worldinfo.timezone = obj_data.timezone
+
+ worldinfo.flags = flags
+ worldinfo.pstr_skybox = sr_compile_string( obj_data.skybox )
+ sr_ent_push( worldinfo )
+ #}
+ elif ent_type == 'ent_ccmd':#{
+ ccmd = ent_ccmd()
+ obj_data = obj.SR_data.ent_ccmd[0]
+ ccmd.pstr_command = sr_compile_string( obj_data.command )
+ sr_ent_push( ccmd )
+ #}
+ elif ent_type == 'ent_objective':#{
+ objective = ent_objective()
+ obj_data = obj.SR_data.ent_objective[0]
+ objective.id_next = sr_entity_id( obj_data.proxima )
+ objective.id_win = sr_entity_id( obj_data.target )
+ objective.win_event = obj_data.target_event
+ objective.filter = int(obj_data.filtrar)
+ objective.filter2 = 0
+ objective.time_limit = obj_data.time_limit
+
+ compile_obj_transform( obj, objective.transform )
+ objective.submesh_start, objective.submesh_count, _ = \
+ sr_compile_mesh_internal( obj )
+
+ sr_ent_push( objective )
+ #}
+ elif ent_type == 'ent_challenge':#{
+ challenge = ent_challenge()
+ obj_data = obj.SR_data.ent_challenge[0]
+ compile_obj_transform( obj, challenge.transform )
+ challenge.pstr_alias = sr_compile_string( obj_data.alias )
+ challenge.target = sr_entity_id( obj_data.target )
+ challenge.target_event = obj_data.target_event
+ challenge.reset = sr_entity_id( obj_data.reset )
+ challenge.reset_event = obj_data.reset_event
+ challenge.first = sr_entity_id( obj_data.first )
+ challenge.flags = 0x00
+ challenge.camera = sr_entity_id( obj_data.camera )
+ if obj_data.time_limit: challenge.flags |= 0x01
+ challenge.status = 0
+ sr_ent_push( challenge )
+ #}
+ elif ent_type == 'ent_region':#{
+ region = ent_region()
+ obj_data = obj.SR_data.ent_region[0]
+ compile_obj_transform( obj, region.transform )
+ region.submesh_start, region.submesh_count, _ = \
+ sr_compile_mesh_internal( obj )
+ region.pstr_title = sr_compile_string( obj_data.title )
+ region.zone_volume = sr_entity_id( obj_data.zone_volume )
+ region.target0[0] = sr_entity_id( obj_data.target0 )
+ region.target0[1] = obj_data.target0_event
+ sr_ent_push( region )
+ #}
+ elif ent_type == 'ent_relay':#{
+ relay = ent_relay()
+ obj_data = obj.SR_data.ent_relay[0]
+ relay.targets[0][0] = sr_entity_id( obj_data.target0 )
+ relay.targets[1][0] = sr_entity_id( obj_data.target1 )
+ relay.targets[2][0] = sr_entity_id( obj_data.target2 )
+ relay.targets[3][0] = sr_entity_id( obj_data.target3 )
+ relay.targets[0][1] = obj_data.target0_event
+ relay.targets[1][1] = obj_data.target1_event
+ relay.targets[2][1] = obj_data.target2_event
+ relay.targets[3][1] = obj_data.target3_event
+ sr_ent_push( relay )
+ #}
+ # elif ent_type == 'ent_list':#{
+ # lista = ent_list()
+ # obj_data = obj.SR_data.ent_list[0]
+
+ # lista.entity_ref_start = entity_file_ref_count
+ # lista.entity_ref_count = len( obj_data.entities )
+ # entity_file_ref_count += lista.entity_ref_count
+
+ # for child in obj_data.entities:#{
+ # reference_struct = file_entity_ref()
+ # reference_struct.index = sr_entity_id( child.target )
+ # sr_ent_push( reference_struct )
+ # #}
+
+ # sr_ent_push( lista )
+ # #}
+ elif ent_type == 'ent_glider':#{
+ glider = ent_glider()
+ compile_obj_transform( obj, glider.transform )
+ sr_ent_push( glider )
+ #}
+ elif ent_type == 'ent_npc':#{
+ obj_data = obj.SR_data.ent_npc[0]
+ npc = ent_npc()
+ compile_obj_transform( obj, npc.transform )
+ npc.id = obj_data.au
+ npc.context = obj_data.context
+ npc.camera = sr_entity_id( obj_data.cam )
+ sr_ent_push( npc )
+ #}
+ elif ent_type == 'ent_cubemap':#{
+ cubemap = ent_cubemap()
+ co = obj.matrix_world @ Vector((0,0,0))
+ cubemap.co[0] = co[0]
+ cubemap.co[1] = co[2]
+ cubemap.co[2] = -co[1]
+ cubemap.resolution = 0
+ cubemap.live = 60
+ sr_ent_push( cubemap )
+ #}
+ elif ent_type == 'ent_miniworld':#{
+ miniworld = ent_miniworld()
+ obj_data = obj.SR_data.ent_miniworld[0]
+
+ compile_obj_transform( obj, miniworld.transform )
+ miniworld.pstr_world = sr_compile_string( obj_data.world )
+ miniworld.proxy = sr_entity_id( obj_data.proxy )
+ miniworld.camera = sr_entity_id( obj_data.camera )
+ sr_ent_push( miniworld )
+ #}
+ elif ent_type == 'ent_prop':#{
+ prop = ent_prop()
+ obj_data = obj.SR_data.ent_prop[0]
+ compile_obj_transform( obj, prop.transform )
+ prop.submesh_start, prop.submesh_count, _ = \
+ sr_compile_mesh_internal( obj )
+ prop.flags = obj_data.flags
+ prop.pstr_alias = sr_compile_string( obj_data.alias )
+ sr_ent_push( prop )
+ #}
+ #}
+ #}
+
+ sr_compile_menus( collection )
+ sr_compile_fonts( collection )
+
+ def _children( col ):#{
+ yield col
+ for c in col.children:#{
+ yield from _children(c)
+ #}
+ #}
+
+ checkpoint_count = 0
+ pathindice_count = 0
+ routenode_count = 0
+
+ for col in _children(collection):#{
+ print( F"Adding routes for subcollection: {col.name}" )
+ route_gates = []
+ route_curves = []
+ routes = []
+ traffics = []
+
+ for obj in col.objects:#{
+ if obj.type == 'ARMATURE': pass
+ else:#{
+ ent_type = obj_ent_type( obj )
+
+ if ent_type == 'ent_gate':
+ route_gates += [obj]
+ elif ent_type == 'ent_route_node':#{
+ if obj.type == 'CURVE':#{
+ route_curves += [obj]
+ #}
+ #}
+ elif ent_type == 'ent_route':
+ routes += [obj]
+ elif ent_type == 'ent_traffic':
+ traffics += [obj]
+ #}
+ #}
+
+ dij = create_node_graph( route_curves, route_gates )
+
+ for obj in routes:#{
+ obj_data = obj.SR_data.ent_route[0]
+ route = ent_route()
+ route.pstr_name = sr_compile_string( obj_data.alias )
+ route.checkpoints_start = checkpoint_count
+ route.checkpoints_count = 0
+ route.id_camera = sr_entity_id( obj_data.cam )
+
+ for ci in range(3):
+ route.colour[ci] = obj_data.colour[ci]
+ route.colour[3] = 1.0
+
+ compile_obj_transform( obj, route.transform )
+ checkpoints = obj_data.gates
+
+ for i in range(len(checkpoints)):#{
+ gi = checkpoints[i].target
+ gj = checkpoints[(i+1)%len(checkpoints)].target
+ gate = gi
+
+ if gi:#{
+ dest = gi.SR_data.ent_gate[0].target
+ gi = dest
+ #}
+
+ if gi==gj: continue # error?
+ if not gi or not gj: continue
+
+ checkpoint = ent_checkpoint()
+ checkpoint.gate_index = sr_compile.entity_ids[gate.name]
+ checkpoint.path_start = pathindice_count
+ checkpoint.path_count = 0
+
+ path = solve_graph( dij, gi.name, gj.name )
+
+ if path:#{
+ for pi in range(len(path)):#{
+ pathindice = ent_path_index()
+ pathindice.index = routenode_count + path[pi]
+ sr_ent_push( pathindice )
+
+ checkpoint.path_count += 1
+ pathindice_count += 1
+ #}
+ #}
+
+ sr_ent_push( checkpoint )
+ route.checkpoints_count += 1
+ checkpoint_count += 1
+ #}
+
+ sr_ent_push( route )
+ #}
+
+ for obj in traffics:#{
+ traffic = ent_traffic()
+ compile_obj_transform( obj, traffic.transform )
+ traffic.submesh_start, traffic.submesh_count, _ = \
+ sr_compile_mesh_internal( obj )
+
+ # find best subsection
+
+ graph_keys = list(dij.graph)
+ min_dist = 100.0
+ best_point = 0
+
+ for j in range(len(dij.points)):#{
+ point = dij.points[j]
+ dist = (point-obj.location).magnitude
+
+ if dist < min_dist:#{
+ min_dist = dist
+ best_point = j
+ #}
+ #}
+
+ # scan to each edge
+ best_begin = best_point
+ best_end = best_point
+
+ while True:#{
+ map0 = dij.subsections[best_begin]
+ if map0[1] == -1: break
+ best_begin = map0[1]
+ #}
+ while True:#{
+ map1 = dij.subsections[best_end]
+ if map1[2] == -1: break
+ best_end = map1[2]
+ #}
+
+ traffic.start_node = routenode_count + best_begin
+ traffic.node_count = best_end - best_begin
+ traffic.index = best_point - best_begin
+ traffic.speed = obj.SR_data.ent_traffic[0].speed
+ traffic.t = 0.0
+
+ sr_ent_push(traffic)
+ #}
+
+ for point in dij.points:#{
+ rn = ent_route_node()
+ rn.co[0] = point[0]
+ rn.co[1] = point[2]
+ rn.co[2] = -point[1]
+ sr_ent_push( rn )
+ #}
+
+ routenode_count += len(dij.points)
+ #}
+
+ print( F"[SR] Writing file" )
+
+ file_array_instructions = {}
+ file_offset = 0
+
+ def _write_array( name, item_size, data ):#{
+ nonlocal file_array_instructions, file_offset
+
+ count = len(data)//item_size
+ file_array_instructions[name] = {'count':count, 'size':item_size,\
+ 'data':data, 'offset': file_offset}
+ file_offset += len(data)
+ file_offset = int_align_to( file_offset, 8 )
+ #}
+
+ _write_array( 'strings', 1, sr_compile.string_data )
+ _write_array( 'mdl_mesh', sizeof(mdl_mesh), sr_compile.mesh_data )
+ _write_array( 'mdl_submesh', sizeof(mdl_submesh), sr_compile.submesh_data )
+ _write_array( 'mdl_material', sizeof(mdl_material), sr_compile.material_data)
+ _write_array( 'mdl_texture', sizeof(mdl_texture), sr_compile.texture_data)
+ _write_array( 'mdl_armature', sizeof(mdl_armature), sr_compile.armature_data)
+ _write_array( 'mdl_bone', sizeof(mdl_bone), sr_compile.bone_data )
+
+ for name, buffer in sr_compile.entity_data.items():#{
+ _write_array( name, sr_compile.entity_info[name]['size'], buffer )
+ #}
+
+ _write_array( 'mdl_animation', sizeof(mdl_animation), sr_compile.anim_data)
+ _write_array( 'mdl_keyframe', sizeof(mdl_transform),sr_compile.keyframe_data)
+ _write_array( 'mdl_vert', sizeof(mdl_vert), sr_compile.vertex_data )
+ _write_array( 'mdl_indice', sizeof(c_uint32), sr_compile.indice_data )
+ _write_array( 'pack', 1, sr_compile.pack_data )
+
+ header_size = int_align_to( sizeof(mdl_header), 8 )
+ index_size = int_align_to( sizeof(mdl_array)*len(file_array_instructions),8 )
+
+ folder = bpy.path.abspath(bpy.context.scene.SR_data.export_dir)
+ path = F"{folder}{collection.name}.mdl"
+ print( path )
+
+ os.makedirs(os.path.dirname(path),exist_ok=True)
+ fp = open( path, "wb" )
+ header = mdl_header()
+ header.version = MDL_VERSION_NR
+ sr_array_title( header.arrays, \
+ 'index', len(file_array_instructions), \
+ sizeof(mdl_array), header_size )
+
+ fp.write( bytearray_align_to( bytearray(header), 8 ) )
+
+ print( F'[SR] {"name":>16}| count | offset' )
+ index = bytearray()
+ for name,info in file_array_instructions.items():#{
+ arr = mdl_array()
+ offset = info['offset'] + header_size + index_size
+ sr_array_title( arr, name, info['count'], info['size'], offset )
+ index.extend( bytearray(arr) )
+
+ print( F'[SR] {name:>16}| {info["count"]: 8} '+\
+ F' 0x{info["offset"]:02x}' )
+ #}
+ fp.write( bytearray_align_to( index, 8 ) )
+ #bytearray_print_hex( index )
+
+ for name,info in file_array_instructions.items():#{
+ fp.write( bytearray_align_to( info['data'], 8 ) )
+ #}
+
+ fp.close()
+
+ print( '[SR] done' )
+#}
+
+class SR_SCENE_SETTINGS(bpy.types.PropertyGroup):
+#{
+ use_hidden: bpy.props.BoolProperty( name="use hidden", default=False )
+ export_dir: bpy.props.StringProperty( name="Export Dir", subtype='DIR_PATH' )
+ gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=False )
+
+ panel: bpy.props.EnumProperty(
+ name='Panel',
+ description='',
+ items=[
+ ('EXPORT', 'Export', '', 'MOD_BUILD',0),
+ ('ENTITY', 'Entity', '', 'MONKEY',1),
+ ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
+ ],
+ )
+#}
+
+class SR_COLLECTION_SETTINGS(bpy.types.PropertyGroup):
+#{
+ pack_textures: bpy.props.BoolProperty( name="Pack Textures", default=False )
+ animations: bpy.props.BoolProperty( name="Export animation", default=True)
+#}
+
+def sr_get_mirror_bone( bones ):
+#{
+ side = bones.active.name[-1:]
+ other_name = bones.active.name[:-1]
+ if side == 'L': other_name += 'R'
+ elif side == 'R': other_name += 'L'
+ else: return None
+
+ for b in bones:#{
+ if b.name == other_name:
+ return b
+ #}
+
+ return None
+#}
+
+class SR_MIRROR_BONE_X(bpy.types.Operator):
+#{
+ bl_idname="skaterift.mirror_bone"
+ bl_label="Mirror bone attributes - SkateRift"
+
+ def execute(_,context):
+ #{
+ active_object = context.active_object
+ bones = active_object.data.bones
+ a = bones.active
+ b = sr_get_mirror_bone( bones )
+
+ if not b: return {'FINISHED'}
+
+ b.SR_data.collider = a.SR_data.collider
+
+ def _v3copyflipy( a, b ):#{
+ b[0] = a[0]
+ b[1] = -a[1]
+ b[2] = a[2]
+ #}
+
+ _v3copyflipy( a.SR_data.collider_min, b.SR_data.collider_min )
+ _v3copyflipy( a.SR_data.collider_max, b.SR_data.collider_max )
+ b.SR_data.collider_min[1] = -a.SR_data.collider_max[1]
+ b.SR_data.collider_max[1] = -a.SR_data.collider_min[1]
+
+ b.SR_data.cone_constraint = a.SR_data.cone_constraint
+
+ _v3copyflipy( a.SR_data.conevx, b.SR_data.conevy )
+ _v3copyflipy( a.SR_data.conevy, b.SR_data.conevx )
+ _v3copyflipy( a.SR_data.coneva, b.SR_data.coneva )
+
+ b.SR_data.conet = a.SR_data.conet
+
+ # redraw
+ ob = bpy.context.scene.objects[0]
+ ob.hide_render = ob.hide_render
+ return {'FINISHED'}
+ #}
+#}
+
+class SR_COMPILE(bpy.types.Operator):
+#{
+ bl_idname="skaterift.compile_all"
+ bl_label="Compile All"
+
+ def execute(_,context):
+ #{
+ view_layer = bpy.context.view_layer
+ for col in view_layer.layer_collection.children["export"].children:
+ if not col.hide_viewport or bpy.context.scene.SR_data.use_hidden:
+ sr_compile( bpy.data.collections[col.name] )
+
+ return {'FINISHED'}
+ #}
+#}
+
+class SR_COMPILE_THIS(bpy.types.Operator):
+#{
+ bl_idname="skaterift.compile_this"
+ bl_label="Compile This collection"
+
+ def execute(_,context):
+ #{
+ col = bpy.context.collection
+ sr_compile( col )
+
+ return {'FINISHED'}
+ #}
+#}
+
+class SR_INTERFACE(bpy.types.Panel):
+#{
+ bl_idname = "VIEW3D_PT_skate_rift"
+ bl_label = "Skate Rift"
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_category = "Skate Rift"
+
+ def draw(_, context):
+ #{
+ # Compiler section
+
+ row = _.layout.row()
+ row.scale_y = 1.75
+ row.prop( context.scene.SR_data, 'panel', expand=True )
+
+ if context.scene.SR_data.panel == 'SETTINGS': #{
+ _.layout.prop( context.scene.SR_data, 'gizmos' )
+ #}
+ elif context.scene.SR_data.panel == 'EXPORT': #{
+ _.layout.prop( context.scene.SR_data, "export_dir" )
+ col = bpy.context.collection
+
+ found_in_export = False
+ export_count = 0
+ view_layer = bpy.context.view_layer
+ for c1 in view_layer.layer_collection.children["export"].children: #{
+ if not c1.hide_viewport or bpy.context.scene.SR_data.use_hidden:
+ export_count += 1
+
+ if c1.name == col.name: #{
+ found_in_export = True
+ #}
+ #}
+
+ box = _.layout.box()
+ row = box.row()
+ row.alignment = 'CENTER'
+ row.scale_y = 1.5
+
+ if found_in_export: #{
+ row.label( text=col.name + ".mdl" )
+ box.prop( col.SR_data, "pack_textures" )
+ box.prop( col.SR_data, "animations" )
+ box.operator( "skaterift.compile_this" )
+ #}
+ else: #{
+ row.enabled=False
+ row.label( text=col.name )
+
+ row = box.row()
+ row.enabled=False
+ row.alignment = 'CENTER'
+ row.scale_y = 1.5
+ row.label( text="This collection is not in the export group" )
+ #}
+
+ box = _.layout.box()
+ row = box.row()
+
+ split = row.split( factor=0.3, align=True )
+ split.prop( context.scene.SR_data, "use_hidden", text="hidden" )
+
+ row1 = split.row()
+ if export_count == 0:
+ row1.enabled=False
+ row1.operator( "skaterift.compile_all", \
+ text=F"Compile all ({export_count} collections)" )
+ #}
+ elif context.scene.SR_data.panel == 'ENTITY': #{
+ active_object = context.active_object
+ if not active_object: return
+
+ amount = max( 0, len(context.selected_objects)-1 )
+
+ row = _.layout.row()
+ row.operator( 'skaterift.copy_entity_data', \
+ text=F'Copy entity data to {amount} other objects' )
+ if amount == 0: row.enabled=False
+
+ box = _.layout.box()
+ row = box.row()
+ row.alignment = 'CENTER'
+ row.label( text=active_object.name )
+ row.scale_y = 1.5
+
+ def _draw_prop_collection( source, data ): #{
+ nonlocal box
+ row = box.row()
+ row.alignment = 'CENTER'
+ row.enabled = False
+ row.scale_y = 1.5
+ row.label( text=F'{source}' )
+
+ if hasattr(type(data[0]),'sr_inspector'):#{
+ type(data[0]).sr_inspector( box, data )
+ #}
+ else:#{
+ for a in data[0].__annotations__:
+ box.prop( data[0], a )
+ #}
+ #}
+
+ if active_object.type == 'ARMATURE': #{
+ if active_object.mode == 'POSE': #{
+ bones = active_object.data.bones
+ mb = sr_get_mirror_bone( bones )
+ if mb:#{
+ box.operator( "skaterift.mirror_bone", \
+ text=F'Mirror attributes to {mb.name}' )
+ #}
+
+ _draw_prop_collection( \
+ F'bpy.types.Bone["{bones.active.name}"].SR_data',\
+ [bones.active.SR_data ] )
+ #}
+ else: #{
+ row = box.row()
+ row.alignment='CENTER'
+ row.scale_y=2.0
+ row.enabled=False
+ row.label( text="Enter pose mode to modify bone properties" )
+ #}
+ #}
+ elif active_object.type == 'LIGHT': #{
+ _draw_prop_collection( \
+ F'bpy.types.Light["{active_object.data.name}"].SR_data', \
+ [active_object.data.SR_data] )
+ #}
+ elif active_object.type in ['EMPTY','CURVE','MESH']:#{
+ box.prop( active_object.SR_data, "ent_type" )
+ ent_type = active_object.SR_data.ent_type
+
+ col = getattr( active_object.SR_data, ent_type, None )
+ if col != None and len(col)!=0:
+ _draw_prop_collection( \
+ F'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
+ col )
+
+ if active_object.type == 'MESH':#{
+ col = getattr( active_object.data.SR_data, ent_type, None )
+ if col != None and len(col)!=0:
+ _draw_prop_collection( \
+ F'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
+ col )
+ #}
+ #}
+ #}
+ #}
+#}
+
+class SR_MATERIAL_PANEL(bpy.types.Panel):
+#{
+ bl_label="Skate Rift material"
+ bl_idname="MATERIAL_PT_sr_material"
+ bl_space_type='PROPERTIES'
+ bl_region_type='WINDOW'
+ bl_context="material"
+
+ def draw(_,context):
+ #{
+ active_object = bpy.context.active_object
+ if active_object == None: return
+ active_mat = active_object.active_material
+ if active_mat == None: return
+
+ info = material_info( active_mat )
+
+ if 'tex_diffuse' in info:#{
+ _.layout.label( icon='INFO', \
+ text=F"{info['tex_diffuse'].name} will be compiled" )
+ #}
+
+ _.layout.prop( active_mat.SR_data, "shader" )
+ _.layout.prop( active_mat.SR_data, "surface_prop" )
+ _.layout.prop( active_mat.SR_data, "collision" )
+
+ if active_mat.SR_data.collision:#{
+ box = _.layout.box()
+ row = box.row()
+
+ if (active_mat.SR_data.shader != 'invisible') and \
+ (active_mat.SR_data.shader != 'boundary') and \
+ (active_mat.SR_data.shader != 'walking'):#{
+ row.prop( active_mat.SR_data, "skate_surface" )
+ row.prop( active_mat.SR_data, "grind_surface" )
+ row.prop( active_mat.SR_data, "grow_grass" )
+ row.prop( active_mat.SR_data, "preview_visibile" )
+ #}
+ #}
+
+ if active_mat.SR_data.shader == "terrain_blend":#{
+ box = _.layout.box()
+ box.prop( active_mat.SR_data, "blend_offset" )
+ box.prop( active_mat.SR_data, "sand_colour" )
+ #}
+ elif active_mat.SR_data.shader == "vertex_blend":#{
+ box = _.layout.box()
+ box.label( icon='INFO', text="Uses vertex colours, the R channel" )
+ box.prop( active_mat.SR_data, "blend_offset" )
+ #}
+ elif active_mat.SR_data.shader == "water":#{
+ box = _.layout.box()
+ box.label( icon='INFO', text="Depth scale of 16 meters" )
+ box.prop( active_mat.SR_data, "shore_colour" )
+ box.prop( active_mat.SR_data, "ocean_colour" )
+ #}
+ elif active_mat.SR_data.shader == "cubemap":#{
+ box = _.layout.box()
+ box.prop( active_mat.SR_data, "cubemap" )
+ box.prop( active_mat.SR_data, "tint" )
+ #}
+
+ _.layout.label( text="" )
+ _.layout.label( text="advanced (you probably don't want to edit these)" )
+ _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
+ #}
+#}
+
+def sr_get_type_enum( scene, context ):
+#{
+ items = [('none','None',"")]
+ mesh_entities=['ent_gate','ent_water']
+ point_entities=['ent_spawn','ent_route_node','ent_route']
+
+ for e in point_entities: items += [(e,e,'')]
+
+ if context.scene.SR_data.panel == 'ENTITY': #{
+ if context.active_object.type == 'MESH': #{
+ for e in mesh_entities: items += [(e,e,'')]
+ #}
+ #}
+ else: #{
+ for e in mesh_entities: items += [(e,e,'')]
+ #}
+
+ return items
+#}
+
+def sr_on_type_change( _, context ):
+#{
+ obj = context.active_object
+ ent_type = obj.SR_data.ent_type
+ if ent_type == 'none': return
+ if obj.type == 'MESH':#{
+ col = getattr( obj.data.SR_data, ent_type, None )
+ if col != None and len(col)==0: col.add()
+ #}
+
+ col = getattr( obj.SR_data, ent_type, None )
+ if col != None and len(col)==0: col.add()
+#}
+
+class SR_OBJECT_ENT_SPAWN(bpy.types.PropertyGroup):
+#{
+ alias: bpy.props.StringProperty( name='alias' )
+#}
+
+class SR_OBJECT_ENT_GATE(bpy.types.PropertyGroup):
+#{
+ target: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="destination", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate']))
+
+ key: bpy.props.StringProperty()
+ tipo: bpy.props.EnumProperty(items=(('default', 'Default', ""),
+ ('nonlocal', 'Non-Local', "")))
+
+ flip: bpy.props.BoolProperty( name="Flip exit", default=False )
+ custom: bpy.props.BoolProperty( name="Mesh is surface", default=False )
+ locked: bpy.props.BoolProperty( name="Start Locked", default=False )
+
+ @staticmethod
+ def sr_inspector( layout, data ):
+ #{
+ box = layout.box()
+ box.prop( data[0], 'tipo', text="subtype" )
+
+ if data[0].tipo == 'default': box.prop( data[0], 'target' )
+ elif data[0].tipo == 'nonlocal': box.prop( data[0], 'key' )
+
+ flags = box.box()
+ flags.prop( data[0], 'flip' )
+ flags.prop( data[0], 'custom' )
+ flags.prop( data[0], 'locked' )
+ #}
+#}
+
+class SR_MESH_ENT_GATE(bpy.types.PropertyGroup):
+#{
+ dimensions: bpy.props.FloatVectorProperty(name="dimensions",size=3)
+#}
+
+class SR_OBJECT_ENT_ROUTE_ENTRY(bpy.types.PropertyGroup):
+#{
+ target: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name='target', \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate']))
+#}
+
+class SR_OBJECT_ENT_MINIWORLD(bpy.types.PropertyGroup):
+#{
+ world: bpy.props.StringProperty( name='world UID' )
+ proxy: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name='proxy', \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_prop']))
+ camera: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Camera", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
+#}
+
+class SR_UL_ROUTE_NODE_LIST(bpy.types.UIList):
+#{
+ bl_idname = 'SR_UL_ROUTE_NODE_LIST'
+
+ def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
+ #{
+ layout.prop( item, 'target', text='', emboss=False )
+ #}
+#}
+
+def internal_listdel_execute(self,context,ent_name,collection_name):
+#{
+ active_object = context.active_object
+ data = getattr(active_object.SR_data,ent_name)[0]
+ lista = getattr(data,collection_name)
+ index = getattr(data,F'{collection_name}_index')
+
+ lista.remove(index)
+
+ setattr(data,F'{collection_name}_index', min(max(0,index-1), len(lista)-1))
+ return{'FINISHED'}
+#}
+
+def internal_listadd_execute(self,context,ent_name,collection_name):
+#{
+ active_object = context.active_object
+ getattr(getattr(active_object.SR_data,ent_name)[0],collection_name).add()
+ return{'FINISHED'}
+#}
+
+def copy_propgroup( de, to ):
+#{
+ for a in de.__annotations__:#{
+ if isinstance(getattr(de,a), bpy.types.bpy_prop_collection):#{
+ ca = getattr(de,a)
+ cb = getattr(to,a)
+
+ while len(cb) != len(ca):#{
+ if len(cb) < len(ca): cb.add()
+ else: cb.remove(0)
+ #}
+ for i in range(len(ca)):#{
+ copy_propgroup(ca[i],cb[i])
+ #}
+ #}
+ else:#{
+ setattr(to,a,getattr(de,a))
+ #}
+ #}
+#}
+
+class SR_OT_COPY_ENTITY_DATA(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.copy_entity_data"
+ bl_label = "Copy entity data"
+
+ def execute(self, context):#{
+ data = context.active_object.SR_data
+ new_type = data.ent_type
+ print( F"Copy entity data from: {context.active_object.name}" )
+
+ for obj in context.selected_objects:#{
+ if obj != context.active_object:#{
+ print( F" To: {obj.name}" )
+
+ obj.SR_data.ent_type = new_type
+
+ if active_object.type == 'MESH':#{
+ col = getattr( obj.data.SR_data, new_type, None )
+ if col != None and len(col)==0: col.add()
+ mdata = context.active_object.data.SR_data
+ copy_propgroup( getattr(mdata,new_type)[0], col[0] )
+ #}
+
+ col = getattr( obj.SR_data, new_type, None )
+ if col != None and len(col)==0: col.add()
+ copy_propgroup( getattr(data,new_type)[0], col[0] )
+ #}
+ #}
+ return{'FINISHED'}
+ #}
+#}
+
+class SR_OT_ROUTE_LIST_NEW_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.new_entry"
+ bl_label = "Add gate"
+
+ def execute(self, context):#{
+ return internal_listadd_execute(self,context,'ent_route','gates')
+ #}
+#}
+
+class SR_OT_ROUTE_LIST_DEL_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.del_entry"
+ bl_label = "Remove gate"
+
+ @classmethod
+ def poll(cls, context):#{
+ active_object = context.active_object
+ if obj_ent_type(active_object) == 'ent_route':#{
+ return active_object.SR_data.ent_route[0].gates
+ #}
+ else: return False
+ #}
+
+ def execute(self, context):#{
+ return internal_listdel_execute(self,context,'ent_route','gates')
+ #}
+#}
+
+class SR_OT_AUDIO_LIST_NEW_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.al_new_entry"
+ bl_label = "Add file"
+
+ def execute(self, context):#{
+ return internal_listadd_execute(self,context,'ent_audio','files')
+ #}
+#}
+
+class SR_OT_AUDIO_LIST_DEL_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.al_del_entry"
+ bl_label = "Remove file"
+
+ @classmethod
+ def poll(cls, context):#{
+ active_object = context.active_object
+ if obj_ent_type(active_object) == 'ent_audio':#{
+ return active_object.SR_data.ent_audio[0].files
+ #}
+ else: return False
+ #}
+
+ def execute(self, context):#{
+ return internal_listdel_execute(self,context,'ent_audio','files')
+ return{'FINISHED'}
+ #}
+#}
+
+class SR_OT_GLYPH_LIST_NEW_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.gl_new_entry"
+ bl_label = "Add glyph"
+
+ def execute(self, context):#{
+ active_object = context.active_object
+
+ font = active_object.SR_data.ent_font[0]
+ font.glyphs.add()
+
+ if len(font.glyphs) > 1:#{
+ prev = font.glyphs[-2]
+ cur = font.glyphs[-1]
+
+ cur.bounds = prev.bounds
+ cur.utf32 = prev.utf32+1
+ #}
+
+ return{'FINISHED'}
+ #}
+#}
+
+class SR_OT_GLYPH_LIST_DEL_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.gl_del_entry"
+ bl_label = "Remove Glyph"
+
+ @classmethod
+ def poll(cls, context):#{
+ active_object = context.active_object
+ if obj_ent_type(active_object) == 'ent_font':#{
+ return active_object.SR_data.ent_font[0].glyphs
+ #}
+ else: return False
+ #}
+
+ def execute(self, context):#{
+ return internal_listdel_execute(self,context,'ent_font','glyphs')
+ #}
+#}
+
+class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.gl_move_item"
+ bl_label = "aa"
+ direction: bpy.props.EnumProperty(items=(('UP', 'Up', ""),
+ ('DOWN', 'Down', ""),))
+
+ @classmethod
+ def poll(cls, context):#{
+ active_object = context.active_object
+ if obj_ent_type(active_object) == 'ent_font':#{
+ return active_object.SR_data.ent_font[0].glyphs
+ #}
+ else: return False
+ #}
+
+ def execute(_, context):#{
+ active_object = context.active_object
+ data = active_object.SR_data.ent_font[0]
+
+ index = data.glyphs_index
+ neighbor = index + (-1 if _.direction == 'UP' else 1)
+ data.glyphs.move( neighbor, index )
+
+ list_length = len(data.glyphs) - 1
+ new_index = index + (-1 if _.direction == 'UP' else 1)
+
+ data.glyphs_index = max(0, min(new_index, list_length))
+
+ return{'FINISHED'}
+ #}
+#}
+
+class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.fv_new_entry"
+ bl_label = "Add variant"
+
+ def execute(self, context):#{
+ return internal_listadd_execute(self,context,'ent_font','variants')
+ #}
+#}
+
+class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy.types.Operator):
+#{
+ bl_idname = "skaterift.fv_del_entry"
+ bl_label = "Remove variant"
+
+ @classmethod
+ def poll(cls, context):#{
+ active_object = context.active_object
+ if obj_ent_type(active_object) == 'ent_font':#{
+ return active_object.SR_data.ent_font[0].variants
+ #}
+ else: return False
+ #}
+
+ def execute(self, context):#{
+ return internal_listdel_execute(self,context,'ent_font','variants')
+ #}
+#}
+
+class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy.types.PropertyGroup):
+#{
+ path: bpy.props.StringProperty( name="Path" )
+ probability: bpy.props.FloatProperty( name="Probability",default=100.0 )
+#}
+
+class SR_UL_AUDIO_LIST(bpy.types.UIList):
+#{
+ bl_idname = 'SR_UL_AUDIO_LIST'
+
+ def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
+ #{
+ split = layout.split(factor=0.7)
+ c = split.column()
+ c.prop( item, 'path', text='', emboss=False )
+ c = split.column()
+ c.prop( item, 'probability', text='%', emboss=True )
+ #}
+#}
+
+class SR_UL_FONT_VARIANT_LIST(bpy.types.UIList):
+#{
+ bl_idname = 'SR_UL_FONT_VARIANT_LIST'
+
+ def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
+ #{
+ layout.prop( item, 'mesh', emboss=False )
+ layout.prop( item, 'tipo' )
+ #}
+#}
+
+class SR_UL_FONT_GLYPH_LIST(bpy.types.UIList):
+#{
+ bl_idname = 'SR_UL_FONT_GLYPH_LIST'
+
+ def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
+ #{
+ s0 = layout.split(factor=0.3)
+ c = s0.column()
+ s1 = c.split(factor=0.3)
+ c = s1.column()
+ row = c.row()
+ lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else \
+ f'x{item.utf32:x}'
+ row.label(text=lbl)
+ c = s1.column()
+ c.prop( item, 'utf32', text='', emboss=True )
+ c = s0.column()
+ row = c.row()
+ row.prop( item, 'bounds', text='', emboss=False )
+ #}
+#}
+
+class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup):
+#{
+ gates: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY)
+ gates_index: bpy.props.IntProperty()
+
+ colour: bpy.props.FloatVectorProperty( \
+ name="Colour",\
+ subtype='COLOR',\
+ min=0.0,max=1.0,\
+ default=Vector((0.79,0.63,0.48)),\
+ description="Route colour"\
+ )
+
+ alias: bpy.props.StringProperty(\
+ name="Alias",\
+ default="Untitled Course")
+
+ cam: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Viewpoint", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
+
+ @staticmethod
+ def sr_inspector( layout, data ):
+ #{
+ layout.prop( data[0], 'alias' )
+ layout.prop( data[0], 'colour' )
+ layout.prop( data[0], 'cam' )
+
+ layout.label( text='Checkpoints' )
+ layout.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
+ data[0], 'gates', data[0], 'gates_index', rows=5)
+
+ row = layout.row()
+ row.operator( 'skaterift.new_entry', text='Add' )
+ row.operator( 'skaterift.del_entry', text='Remove' )
+ #}
+#}
+
+
+class SR_OT_ENT_LIST_NEW_ITEM(bpy.types.Operator):#{
+ bl_idname = "skaterift.ent_list_new_entry"
+ bl_label = "Add entity"
+
+ def execute(self, context):#{
+ return internal_listadd_execute(self,context,'ent_list','entities')
+ #}
+#}
+
+class SR_OT_ENT_LIST_DEL_ITEM(bpy.types.Operator):#{
+ bl_idname = "skaterift.ent_list_del_entry"
+ bl_label = "Remove entity"
+
+ @classmethod
+ def poll(cls, context):#{
+ active_object = context.active_object
+ if obj_ent_type(active_object) == 'ent_list':#{
+ return active_object.SR_data.ent_list[0].entities
+ #}
+ else: return False
+ #}
+
+ def execute(self, context):#{
+ return internal_listdel_execute(self,context,'ent_list','entities')
+ #}
+#}
+
+class SR_OBJECT_ENT_LIST_ENTRY(bpy.types.PropertyGroup):
+#{
+ target: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name='target' )
+#}
+
+class SR_UL_ENT_LIST(bpy.types.UIList):#{
+ bl_idname = 'SR_UL_ENT_LIST'
+
+ def draw_item(_,context,layout,data,item,icon,active_data,active_propname):#{
+ layout.prop( item, 'target', text='', emboss=False )
+ #}
+#}
+
+class SR_OBJECT_ENT_LIST(bpy.types.PropertyGroup):#{
+ entities: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST_ENTRY)
+ entities_index: bpy.props.IntProperty()
+
+ @staticmethod
+ def sr_inspector( layout, data ):#{
+ layout.label( text='Entities' )
+ layout.template_list('SR_UL_ENT_LIST', 'Entities', \
+ data[0], 'entities', data[0], \
+ 'entities_index', rows=5)
+
+ row = layout.row()
+ row.operator( 'skaterift.ent_list_new_entry', text='Add' )
+ row.operator( 'skaterift.ent_list_del_entry', text='Remove' )
+ #}
+#}
+
+class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{
+ nothing: bpy.props.StringProperty()
+#}
+
+class SR_OBJECT_ENT_NPC(bpy.types.PropertyGroup):#{
+ au: bpy.props.IntProperty()
+ context: bpy.props.IntProperty()
+ cam: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Viewpoint", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
+#}
+
+class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{
+ subtype: bpy.props.EnumProperty(
+ name="Subtype",
+ items=[('0','Trigger',''),
+ ('1','Particles (0.1s)','')]
+ )
+
+ target: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Target", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
+ target_event: bpy.props.IntProperty( name="Enter Ev" )
+ target_event_leave: bpy.props.IntProperty( name="Leave Ev", default=-1 )
+
+ @staticmethod
+ def inspect_target( layout, data, propname, evs = ['_event'] ):#{
+ box = layout.box()
+ box.prop( data[0], propname )
+
+ for evname in evs:#{
+ row = box.row()
+ row.prop( data[0], propname + evname )
+
+ target = getattr( data[0], propname )
+ if target:#{
+ tipo = target.SR_data.ent_type
+ cls = globals()[ tipo ]
+
+ table = getattr( cls, 'sr_functions', None )
+ if table:#{
+ index = getattr( data[0], propname + evname )
+ if index in table:
+ row.label( text=table[index] )
+ else:
+ row.label( text="undefined function" )
+ #}
+ #}
+ else:#{
+ row.label( text="..." )
+ row.enabled=False
+ #}
+ #}
+ #}
+
+ @staticmethod
+ def sr_inspector( layout, data ):#{
+ layout.prop( data[0], 'subtype' )
+ SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target', \
+ ['_event','_event_leave'] )
+ #}
+#}
+
+class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup):
+#{
+ files: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY)
+ files_index: bpy.props.IntProperty()
+
+ flag_3d: bpy.props.BoolProperty( name="3D audio",default=True )
+ flag_loop: bpy.props.BoolProperty( name="Loop",default=False )
+ flag_auto: bpy.props.BoolProperty( name="Play at start",default=False )
+ flag_nodoppler: bpy.props.BoolProperty( name="No Doppler",default=False )
+
+ group: bpy.props.IntProperty( name="Group ID", default=0 )
+ formato: bpy.props.EnumProperty(
+ name="Format",
+ items=[('0','Uncompressed Mono',''),
+ ('1','Compressed Vorbis',''),
+ ('2','[vg] Bird Synthesis','')]
+ )
+ probability_curve: bpy.props.EnumProperty(
+ name="Probability Curve",
+ items=[('0','Constant',''),
+ ('1','Wildlife Daytime',''),
+ ('2','Wildlife Nighttime','')])
+ channel_behaviour: bpy.props.EnumProperty(
+ name="Channel Behaviour",
+ items=[('0','Unlimited',''),
+ ('1','Discard if group full', ''),
+ ('2','Crossfade if group full','')])
+
+ transition_duration: bpy.props.FloatProperty(name="Transition Time",\
+ default=0.2)
+
+ max_channels: bpy.props.IntProperty( name="Max Channels", default=1 )
+ volume: bpy.props.FloatProperty( name="Volume",default=1.0 )
+
+ @staticmethod
+ def sr_inspector( layout, data ):
+ #{
+ layout.prop( data[0], 'formato' )
+ layout.prop( data[0], 'volume' )
+
+ box = layout.box()
+ box.label( text='Channels' )
+ split = box.split(factor=0.3)
+ c = split.column()
+ c.prop( data[0], 'max_channels' )
+ c = split.column()
+ c.prop( data[0], 'channel_behaviour', text='Behaviour' )
+ if data[0].channel_behaviour >= '1':
+ box.prop( data[0], 'group' )
+ if data[0].channel_behaviour == '2':
+ box.prop( data[0], 'transition_duration' )
+
+ box = layout.box()
+ box.label( text='Flags' )
+ box.prop( data[0], 'flag_3d' )
+ if data[0].flag_3d: box.prop( data[0], 'flag_nodoppler' )
+
+ box.prop( data[0], 'flag_loop' )
+ box.prop( data[0], 'flag_auto' )
+
+ layout.prop( data[0], 'probability_curve' )
+
+ split = layout.split(factor=0.7)
+ c = split.column()
+ c.label( text='Filepath' )
+ c = split.column()
+ c.label( text='Chance' )
+ layout.template_list('SR_UL_AUDIO_LIST', 'Files', \
+ data[0], 'files', data[0], 'files_index', rows=5)
+
+ row = layout.row()
+ row.operator( 'skaterift.al_new_entry', text='Add' )
+ row.operator( 'skaterift.al_del_entry', text='Remove' )
+ #}
+#}
+
+class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup):
+#{
+ alias: bpy.props.StringProperty()
+ flags: bpy.props.IntProperty()
+#}
+
+class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup):
+#{
+ mini: bpy.props.FloatVectorProperty(size=2)
+ maxi: bpy.props.FloatVectorProperty(size=2)
+ utf32: bpy.props.IntProperty()
+#}
+
+class SR_OBJECT_ENT_GLYPH_ENTRY(bpy.types.PropertyGroup):
+#{
+ bounds: bpy.props.FloatVectorProperty(size=4,subtype='NONE')
+ utf32: bpy.props.IntProperty()
+#}
+
+class SR_OBJECT_ENT_FONT_VARIANT(bpy.types.PropertyGroup):
+#{
+ mesh: bpy.props.PointerProperty(type=bpy.types.Object)
+ tipo: bpy.props.StringProperty()
+#}
+
+class SR_OBJECT_ENT_FONT(bpy.types.PropertyGroup):
+#{
+ variants: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT)
+ glyphs: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY)
+ alias: bpy.props.StringProperty()
+
+ glyphs_index: bpy.props.IntProperty()
+ variants_index: bpy.props.IntProperty()
+
+ @staticmethod
+ def sr_inspector( layout, data ):
+ #{
+ layout.prop( data[0], 'alias' )
+
+ layout.label( text='Variants' )
+ layout.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
+ data[0], 'variants', data[0], 'variants_index',\
+ rows=5 )
+ row = layout.row()
+ row.operator( 'skaterift.fv_new_entry', text='Add' )
+ row.operator( 'skaterift.fv_del_entry', text='Remove' )
+
+ layout.label( text='ASCII Glyphs' )
+ layout.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
+ data[0], 'glyphs', data[0], 'glyphs_index', rows=5)
+
+ row = layout.row()
+ row.operator( 'skaterift.gl_new_entry', text='Add' )
+ row.operator( 'skaterift.gl_del_entry', text='Remove' )
+ row.operator( 'skaterift.gl_move_item', text='^' ).direction='UP'
+ row.operator( 'skaterift.gl_move_item', text='v' ).direction='DOWN'
+ #}
+#}
+
+class SR_OBJECT_ENT_TRAFFIC(bpy.types.PropertyGroup):
+#{
+ speed: bpy.props.FloatProperty(default=1.0)
+#}
+
+class SR_OBJECT_ENT_SKATESHOP(bpy.types.PropertyGroup):
+#{
+ tipo: bpy.props.EnumProperty( name='Type',
+ items=[('0','boards',''),
+ ('1','character',''),
+ ('2','world',''),
+ ('4','server','')] )
+ mark_rack: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Board Rack", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
+ mark_display: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Selected Board Display", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
+ mark_info: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Selected Board Info", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,\
+ ['ent_marker','ent_prop']))
+ cam: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Viewpoint", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
+#}
+
+class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy.types.PropertyGroup):
+#{
+ mark_display: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Board Display", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
+ mark_display1: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Board Display (other side)", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
+ cam: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Viewpoint", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
+#}
+
+class SR_OBJECT_ENT_MENU_ITEM(bpy.types.PropertyGroup):
+#{
+ link0: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Link 0", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+ link1: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Link 1", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+ link2: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Link 2", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+ link3: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Link 3", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+
+ newloc: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="New location", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+ stack_behaviour: bpy.props.EnumProperty( name='Stack Behaviour',
+ items=[('0','append',''),
+ ('1','replace','')])
+
+ camera: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Camera", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
+
+ slider_minloc: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Slider min", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
+ slider_maxloc: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Slider max", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
+ slider_handle: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Slider handle", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+
+ checkmark: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Checked", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
+
+ font_variant: bpy.props.IntProperty( name="Font Variant" )
+
+ string: bpy.props.StringProperty( name="String" )
+ tipo: bpy.props.EnumProperty( name='Type',
+ items=[('0','visual',''),
+ ('1','event button',''),
+ ('2','page button',''),
+ ('3','toggle', ''),
+ ('4','slider',''),
+ ('5','page',''),
+ ('6','binding',''),
+ ('7','visual(no colourize)','')])
+
+ @staticmethod
+ def sr_inspector( layout, data ):
+ #{
+ data = data[0]
+ box = layout.box()
+ box.prop( data, 'tipo' )
+
+ if data.tipo == '0' or data.tipo == '7':#{
+ box.prop( data, 'string', text='Name' )
+ return
+ #}
+ elif data.tipo == '1':#{
+ box.prop( data, 'string', text='Event' )
+ #}
+ elif data.tipo == '2':#{
+ box.prop( data, 'string', text='Page' )
+ box.prop( data, 'stack_behaviour' )
+ #}
+ elif data.tipo == '3':#{
+ box.prop( data, 'string', text='Data (i32)' )
+ box.prop( data, 'checkmark' )
+ #}
+ elif data.tipo == '4':#{
+ box.prop( data, 'string', text='Data (f32)' )
+ box.prop( data, 'slider_minloc' )
+ box.prop( data, 'slider_maxloc' )
+ box.prop( data, 'slider_handle' )
+ box = box.box()
+ box.label( text="Links" )
+ box.prop( data, 'link0', text='v0' )
+ box.prop( data, 'link1', text='v1' )
+ return
+ #}
+ elif data.tipo == '5':#{
+ box.prop( data, 'string', text='Page Name' )
+ box.prop( data, 'newloc', text='Entry Point' )
+ box.prop( data, 'camera', text='Viewpoint' )
+ return
+ #}
+ elif data.tipo == '6':#{
+ box.prop( data, 'string', text='ID' )
+ box.prop( data, 'font_variant' )
+ return
+ #}
+
+ box = box.box()
+ box.label( text="Links" )
+ box.prop( data, 'link0' )
+ box.prop( data, 'link1' )
+ box.prop( data, 'link2' )
+ box.prop( data, 'link3' )
+ #}
+#}
+
+class SR_OBJECT_ENT_WORLD_INFO(bpy.types.PropertyGroup):
+#{
+ name: bpy.props.StringProperty(name="Name")
+ desc: bpy.props.StringProperty(name="Description")
+ author: bpy.props.StringProperty(name="Author")
+ skybox: bpy.props.StringProperty(name="Skybox")
+
+ fix_time: bpy.props.BoolProperty(name="Fix Time")
+ timezone: bpy.props.FloatProperty(name="Timezone(hrs) (UTC0 +hrs)")
+ fixed_time: bpy.props.FloatProperty(name="Fixed Time (0-1)")
+
+ @staticmethod
+ def sr_inspector( layout, data ):#{
+ layout.prop( data[0], 'name' )
+ layout.prop( data[0], 'desc' )
+ layout.prop( data[0], 'author' )
+
+ layout.prop( data[0], 'fix_time' )
+ if data[0].fix_time:
+ layout.prop( data[0], 'fixed_time' )
+ else:
+ layout.prop( data[0], 'timezone' )
+ #}