+class ent_water(Structure):
+#{
+ _fields_ = [("transform",mdl_transform),
+ ("max_dist",c_float),
+ ("reserved0",c_uint32),
+ ("reserved1",c_uint32)]
+#}
+
index = (len(sr_compile.material_data)//sizeof(mdl_material))+1
sr_compile.material_cache[mat.name] = index
index = (len(sr_compile.material_data)//sizeof(mdl_material))+1
sr_compile.material_cache[mat.name] = index
def sr_get_type_enum( scene, context ):
#{
items = [('none','None',"")]
def sr_get_type_enum( scene, context ):
#{
items = [('none','None',"")]
point_entities=['ent_spawn','ent_route_node','ent_route']
for e in point_entities: items += [(e,e,'')]
point_entities=['ent_spawn','ent_route_node','ent_route']
for e in point_entities: items += [(e,e,'')]
('ent_gate','Gate','', 1),
('ent_spawn','Spawn','', 2),
('ent_route_node', 'Route Node', '', 3 ),
('ent_gate','Gate','', 1),
('ent_spawn','Spawn','', 2),
('ent_route_node', 'Route Node', '', 3 ),
- ('ent_route', 'Route', '', 4)],
+ ('ent_route', 'Route', '', 4),
+ ('ent_water', 'Water Surface', '', 5)],