+ if obj.cv_data.con0:
+ bone.use_limits = 1
+ bone.angle_limits[0][0] = obj.cv_data.mins[0]
+ bone.angle_limits[0][1] = obj.cv_data.mins[2]
+ bone.angle_limits[0][2] = -obj.cv_data.maxs[1]
+ bone.angle_limits[1][0] = obj.cv_data.maxs[0]
+ bone.angle_limits[1][1] = obj.cv_data.maxs[2]
+ bone.angle_limits[1][2] = -obj.cv_data.mins[1]
+ else:
+ bone.use_limits = 0
+ bone.angle_limits[0][0] = 0.0
+ bone.angle_limits[0][1] = 0.0
+ bone.angle_limits[0][2] = 0.0
+ bone.angle_limits[1][0] = 0.0
+ bone.angle_limits[1][1] = 0.0
+ bone.angle_limits[1][2] = 0.0
+